Test
Offline 73.95.239.37:28015 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 237 / 275 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 17 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 161 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 63 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 31 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test wipe?
Too few wipes on record for Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 11 days 10 hours.
Server details
In which region does Test sit?
No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 73.95.239.37:28015.
Which Rust version is Test on?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on Test. Joining requires the same protocol on your game; Steam handles the update.
Is Test up, and how steady is its uptime?
Last seen 11 days 8 hours ago, Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 October 2026.
Lists and tags
How should the tags on Test be read?
Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Test: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Test compare?
The seven-day player-hours rank for Test is #15,180, inside the top 70% of all ranked servers.
How many players does Test carry?
Test is offline at this refresh; the last contact was 11 days 8 hours ago.
Settings
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Test?
Test uses a procedural map, which the game generates.
Connection
What is the way onto Test?
In the Rust console (F1), enter client.connect 73.95.239.37:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.