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Drill-through Server detail

Test

Offline 73.95.239.37:28015 checked 11d ago

Drill-through
FilterServeris Test
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,180 top 70%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 237 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 17 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 18 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 161 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 63 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 31 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Test wipe?

Too few wipes on record for Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 11 days 10 hours.

Server details

In which region does Test sit?

No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 73.95.239.37:28015.

Which Rust version is Test on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on Test. Joining requires the same protocol on your game; Steam handles the update.

Is Test up, and how steady is its uptime?

Last seen 11 days 8 hours ago, Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 October 2026.

Lists and tags

How should the tags on Test be read?

Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Test compare?

The seven-day player-hours rank for Test is #15,180, inside the top 70% of all ranked servers.

How many players does Test carry?

Test is offline at this refresh; the last contact was 11 days 8 hours ago.

Settings

How is Test configured, and what rules apply?

The name of Test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test?

Test uses a procedural map, which the game generates.

Connection

What is the way onto Test?

In the Rust console (F1), enter client.connect 73.95.239.37:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Player slots: 500.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.