BuildAnywhere subway test
Offline 73.86.47.202:28781 checked 13h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:16 UTC23h ago | – | – | running | 1 |
| Sat 24 Oct, 08:22 UTC5d ago | 1 | – | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 117 on average | 174 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 127 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 23 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 4 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 33 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 29 / 100 |
Quick answers
from the figures on this pageWipe data
When does BuildAnywhere subway test wipe?
The rhythm of BuildAnywhere subway test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 23 hours ago the current world was made.
Wipe day on BuildAnywhere subway test: what should you expect?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts BuildAnywhere subway test?
No region is published by BuildAnywhere subway test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 73.86.47.202:28781.
Which Rust version is BuildAnywhere subway test on?
On Windows, BuildAnywhere subway test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does BuildAnywhere subway test show, and is it up?
The current status is offline for BuildAnywhere subway test, with the last sighting 13 hours ago. Uptime over the last full days (4) was 8%, or 8 of 96 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Tags
How should the tags on BuildAnywhere subway test be read?
gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags BuildAnywhere subway test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does BuildAnywhere subway test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count BuildAnywhere subway test among their servers: Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does BuildAnywhere subway test compare?
Player hours for the last seven days place BuildAnywhere subway test at #7,453, in the top 33% of the ranked field.
At what level does BuildAnywhere subway test run its population?
BuildAnywhere subway test is offline at this refresh; the last contact was 13 hours ago. The seven-day mean is 1 players, against a peak of 1. Across the last 48 hours, 15:00 UTC shows the highest average: 1 players.
Settings
What are the settings on BuildAnywhere subway test, and its rules?
Gather rate is not mentioned in the name of BuildAnywhere subway test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on BuildAnywhere subway test: which one is it?
A procedural map, generated by the game, runs on BuildAnywhere subway test.
Connection
How do you connect to BuildAnywhere subway test?
In the Rust console (F1), enter client.connect 73.86.47.202:28781. Launch Rust on this page also works, opening Rust through Steam and connecting you.