Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP
Online NA 73.79.32.42:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 44% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 359 on average | 167 / 200 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 142 on average | 72 / 200 |
| HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x | NA · groups of 8+ · 5x · monthly · 119 on average | 49 / 150 |
| AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x | NA · groups of 8+ · 5x · monthly · 73 on average | 63 / 150 |
| [US] AshRust 3x Monthly | QoL/Loot+ | Full Wiped | NA · groups of 100+ · 3x · monthly · 37 on average | 16 / 100 |
| AceRust.com 3x Monthly Solo/Duo/Trio/Quad | JUST FULL WIPED | NA · groups of 8+ · 3x · monthly · 14 on average | 14 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP wipe?
The force wipe is the only wipe for Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 20 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Wipe day on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP: what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 21 hours after it began.
Server
In which region does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP sit?
Its NA tag puts Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 73.79.32.42:28015.
What Rust build does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP. The protocol has to match before you can join; Steam updates it automatically.
Is Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP up, and how steady is its uptime?
As of the latest refresh, Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP is online. About 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP stable?
Over 48 hours the average held at 79 server fps, and the minimum was 73. At its highest the entity count was 87,553, including buildings, deployables and all else. Memory use reached 3,627 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP carry?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; modded (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America are the tags Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
By whom is Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP run?
No other server we track uses the ultra.fail hostname that Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP publishes.
Player numbers
Against other Rust servers, how does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP compare?
Ranked on seven-day player hours, Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP is #4,742 overall and #815 in North America, within the top 21% of ranked servers.
What is the population of Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP holds 1 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP, and its rules?
4x gathering is what Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP states in its name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP: which one is it?
Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP uses a procedural map of size 3,500 with seed 1376722960, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.79.32.42:28015. https://www.ultra.fail/ is its website.