[US] Plunder Naval Rust Server | 10/24
Online NA 72.34.60.40:29420 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 00:46 UTC, in 6d 10h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 10h | Wed 4 Nov, 00:46 UTC | its own |
| 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 10h | Wed 11 Nov, 00:46 UTC | its own |
| 20d 10h | Wed 18 Nov, 00:46 UTC | its own |
| 27d 10h | Wed 25 Nov, 00:46 UTC | its own |
| 34d 10h | Wed 2 Dec, 00:46 UTC | its own |
| 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 10h | Wed 9 Dec, 00:46 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:46 UTC13h ago | – | – | running | 0 |
| Sun 25 Oct, 01:33 UTC3d ago | 0 | – | – | 0 |
| Sat 10 Oct, 22:34 UTC17d ago | 0 | – | 14.1 days | 0 |
| Fri 2 Oct, 22:19 UTC25d ago | 1 | halved by day 1 | 8 days | 0 |
| Fri 25 Sep, 21:59 UTC32d ago | 6 | halved by day 2 | 7 days | 1 |
| Thu 24 Sep, 06:06 UTC34d ago | 6 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 9 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 10 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 21 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 234 on average | 39 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 195 on average | 302 / 300 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 12 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does [US] Plunder Naval Rust Server | 10/24 wipe?
The prediction follows its tag, because too few of [US] Plunder Naval Rust Server | 10/24's wipes are on record to confirm the schedule. Wednesday 4 November at 00:46 UTC is the date the next wipe falls on. 13 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on [US] Plunder Naval Rust Server | 10/24: what should you expect?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1.5 when it didn't hold.
Server details
What is the hosting location of [US] Plunder Naval Rust Server | 10/24?
Its NA tag puts [US] Plunder Naval Rust Server | 10/24 in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 72.34.60.40:29420 is its address.
What Rust build does [US] Plunder Naval Rust Server | 10/24 run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [US] Plunder Naval Rust Server | 10/24. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [US] Plunder Naval Rust Server | 10/24, and is it online now?
The current status of [US] Plunder Naval Rust Server | 10/24 is online. About 6 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 71 were up: 42%. The first sighting of it by Rust Server Analytics was on 22 September 2026.
Is performance on [US] Plunder Naval Rust Server | 10/24 stable?
Over 48 hours the average held at 171 server fps, and the minimum was 145. At its highest the entity count was 38,922, including buildings, deployables and all else. Peak memory was 3,912 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do [US] Plunder Naval Rust Server | 10/24's tags stand for?
Tags from [US] Plunder Naval Rust Server | 10/24, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] Plunder Naval Rust Server | 10/24?
Among the Rust Server Analytics lists [US] Plunder Naval Rust Server | 10/24 fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does [US] Plunder Naval Rust Server | 10/24 compare?
[US] Plunder Naval Rust Server | 10/24 holds #14,692 on seven-day player hours and #1,480 in North America, inside the top 66% of the ranked field.
What is the population of [US] Plunder Naval Rust Server | 10/24?
[US] Plunder Naval Rust Server | 10/24 holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 01:00 UTC, at an average of 0 players.
Settings
What settings and rules does [US] Plunder Naval Rust Server | 10/24 use?
The name of [US] Plunder Naval Rust Server | 10/24 does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [US] Plunder Naval Rust Server | 10/24: which one is it?
[US] Plunder Naval Rust Server | 10/24 uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
How to join
How can a player join [US] Plunder Naval Rust Server | 10/24?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.34.60.40:29420. Find it online at https://discord.com/invite/29jEng55cr.