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[US] Plunder Naval Rust Server | 10/24

Online NA 72.34.60.40:29420 checked 10m ago

Drill-through
FilterServeris [US] Plunder Naval Rust Server | 10/24
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,692 top 66% · #1480 in NA
Last wipe 13h ago weekly schedule
Next wipe 6d 10h Wed 4 Nov, 00:46 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75114:0023:0008:0018:0003:0012:00Wiped Wed 28 Oct, 00:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040014:0023:0008:0018:0003:0012:00Wiped Wed 28 Oct, 00:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep5 Oct11 Oct18 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:46 UTC, in 6d 10h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

InWhen, UTCKind
6d 10hWed 4 Nov, 00:46 UTCits own
8d 5hThu 5 Nov, 19:00 UTCFW force wipe
13d 10hWed 11 Nov, 00:46 UTCits own
20d 10hWed 18 Nov, 00:46 UTCits own
27d 10hWed 25 Nov, 00:46 UTCits own
34d 10hWed 2 Dec, 00:46 UTCits own
36d 5hThu 3 Dec, 19:00 UTCFW force wipe
41d 10hWed 9 Dec, 00:46 UTCits own

The first 48 hours of its last wipes

Sun 25 OctSat 10 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:46 UTC13h ago – – running 0
Sun 25 Oct, 01:33 UTC3d ago 0 – – 0
Sat 10 Oct, 22:34 UTC17d ago 0 – 14.1 days 0
Fri 2 Oct, 22:19 UTC25d ago 1 halved by day 1 8 days 0
Fri 25 Sep, 21:59 UTC32d ago 6 halved by day 2 7 days 1
Thu 24 Sep, 06:06 UTC34d ago 6 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 9 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 10 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average 21 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 234 on average 39 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 195 on average 302 / 300
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 12 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does [US] Plunder Naval Rust Server | 10/24 wipe?

The prediction follows its tag, because too few of [US] Plunder Naval Rust Server | 10/24's wipes are on record to confirm the schedule. Wednesday 4 November at 00:46 UTC is the date the next wipe falls on. 13 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Wipe day on [US] Plunder Naval Rust Server | 10/24: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1.5 when it didn't hold.

Server details

What is the hosting location of [US] Plunder Naval Rust Server | 10/24?

Its NA tag puts [US] Plunder Naval Rust Server | 10/24 in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 72.34.60.40:29420 is its address.

What Rust build does [US] Plunder Naval Rust Server | 10/24 run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [US] Plunder Naval Rust Server | 10/24. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [US] Plunder Naval Rust Server | 10/24, and is it online now?

The current status of [US] Plunder Naval Rust Server | 10/24 is online. About 6 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 71 were up: 42%. The first sighting of it by Rust Server Analytics was on 22 September 2026.

Is performance on [US] Plunder Naval Rust Server | 10/24 stable?

Over 48 hours the average held at 171 server fps, and the minimum was 145. At its highest the entity count was 38,922, including buildings, deployables and all else. Peak memory was 3,912 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do [US] Plunder Naval Rust Server | 10/24's tags stand for?

Tags from [US] Plunder Naval Rust Server | 10/24, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [US] Plunder Naval Rust Server | 10/24?

Among the Rust Server Analytics lists [US] Plunder Naval Rust Server | 10/24 fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does [US] Plunder Naval Rust Server | 10/24 compare?

[US] Plunder Naval Rust Server | 10/24 holds #14,692 on seven-day player hours and #1,480 in North America, inside the top 66% of the ranked field.

What is the population of [US] Plunder Naval Rust Server | 10/24?

[US] Plunder Naval Rust Server | 10/24 holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 01:00 UTC, at an average of 0 players.

Settings

What settings and rules does [US] Plunder Naval Rust Server | 10/24 use?

The name of [US] Plunder Naval Rust Server | 10/24 does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [US] Plunder Naval Rust Server | 10/24: which one is it?

[US] Plunder Naval Rust Server | 10/24 uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

How to join

How can a player join [US] Plunder Naval Rust Server | 10/24?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.34.60.40:29420. Find it online at https://discord.com/invite/29jEng55cr.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.