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Drill-through Server detail

PRIVATE

Online NA 72.34.60.40:29015 checked 14m ago

Drill-through
FilterServeris PRIVATE
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,419 top 69% · #1540 in NA
Last wipe 21d ago weekly schedule
Next wipe 6d 16h Tue 3 Nov, 23:17 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 23:17 UTC, in 6d 16h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

InWhen, UTCKind
6d 16hTue 3 Nov, 23:17 UTCits own
8d 12hThu 5 Nov, 19:00 UTCFW force wipe
13d 16hTue 10 Nov, 23:17 UTCits own
20d 16hTue 17 Nov, 23:17 UTCits own
27d 16hTue 24 Nov, 23:17 UTCits own
34d 16hTue 1 Dec, 23:17 UTCits own
36d 12hThu 3 Dec, 19:00 UTCFW force wipe
41d 16hTue 8 Dec, 23:17 UTCits own

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC21d ago 1 – running 0
Fri 2 Oct, 08:52 UTC25d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC34d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC35d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC35d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 6 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 3 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average 32 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 233 on average 29 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 189 on average 428 / 475
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 12 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for PRIVATE: what is it?

The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm the schedule. Tuesday 3 November at 23:17 UTC is the date the next wipe falls on. The current world dates from 21 days 7 hours. The tags list a wipe schedule of one week.

On PRIVATE, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server details

Which location hosts PRIVATE?

Its NA tag puts PRIVATE in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.34.60.40:29015.

Which Rust version is PRIVATE on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on PRIVATE. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PRIVATE, and is it online now?

PRIVATE reports online at the current check. About 4 days 6 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 22 September 2026.

Is performance on PRIVATE stable?

The 48-hour average was 80 server fps; the low was 49. At its highest the entity count was 38,907, including buildings, deployables and all else. At its highest, memory use was 4,923 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do PRIVATE's tags stand for?

Tags from PRIVATE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature PRIVATE?

The following Rust Server Analytics lists count PRIVATE among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Against other Rust servers, how does PRIVATE compare?

PRIVATE holds #15,419 on seven-day player hours and #1,540 in North America, inside the top 69% of the ranked field.

At what level does PRIVATE run its population?

PRIVATE holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.

Settings

What are the settings on PRIVATE, and its rules?

The name of PRIVATE does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for PRIVATE?

PRIVATE uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

What is the way onto PRIVATE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.34.60.40:29015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.