PRIVATE
Online NA 72.34.60.40:29015 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 23:17 UTC, in 6d 16h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 16h | Tue 3 Nov, 23:17 UTC | its own |
| 8d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 16h | Tue 10 Nov, 23:17 UTC | its own |
| 20d 16h | Tue 17 Nov, 23:17 UTC | its own |
| 27d 16h | Tue 24 Nov, 23:17 UTC | its own |
| 34d 16h | Tue 1 Dec, 23:17 UTC | its own |
| 36d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 16h | Tue 8 Dec, 23:17 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:17 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:52 UTC25d ago | 0 | – | 4.6 days | 0 |
| Thu 24 Sep, 05:25 UTC34d ago | 1 | halved by day 4 | 8.1 days | 0 |
| Wed 23 Sep, 03:09 UTC35d ago | 1 | – | 1.1 days | 0 |
| Tue 22 Sep, 09:14 UTC35d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 6 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 3 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 32 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 233 on average | 29 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 189 on average | 428 / 475 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 12 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for PRIVATE: what is it?
The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm the schedule. Tuesday 3 November at 23:17 UTC is the date the next wipe falls on. The current world dates from 21 days 7 hours. The tags list a wipe schedule of one week.
On PRIVATE, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.
Server details
Which location hosts PRIVATE?
Its NA tag puts PRIVATE in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.34.60.40:29015.
Which Rust version is PRIVATE on?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on PRIVATE. The protocol has to match before you can join; Steam updates it automatically.
How reliable is PRIVATE, and is it online now?
PRIVATE reports online at the current check. About 4 days 6 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 22 September 2026.
Is performance on PRIVATE stable?
The 48-hour average was 80 server fps; the low was 49. At its highest the entity count was 38,907, including buildings, deployables and all else. At its highest, memory use was 4,923 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do PRIVATE's tags stand for?
Tags from PRIVATE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature PRIVATE?
The following Rust Server Analytics lists count PRIVATE among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, how does PRIVATE compare?
PRIVATE holds #15,419 on seven-day player hours and #1,540 in North America, inside the top 69% of the ranked field.
At what level does PRIVATE run its population?
PRIVATE holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What are the settings on PRIVATE, and its rules?
The name of PRIVATE does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for PRIVATE?
PRIVATE uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
What is the way onto PRIVATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.34.60.40:29015.