SIPLAB
Offline 72.225.139.233:28015 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 393 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 339 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 47 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 157 / 200 |
Quick answers
from the figures on this pageWipe data
When does SIPLAB wipe?
Too few wipes on record for SIPLAB to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 14 days 19 hours ago the current world was made.
Server
Which location hosts SIPLAB?
A region is not published by SIPLAB. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 72.225.139.233:28015 is its address.
Which Rust version is SIPLAB on?
On Linux, SIPLAB runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.
How reliable is SIPLAB, and is it online now?
The current status is offline for SIPLAB, with the last sighting 14 days 19 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 October 2026.
Lists and tags
How should the tags on SIPLAB be read?
The game's server browser reads the tags SIPLAB publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature SIPLAB?
The following Rust Server Analytics lists count SIPLAB among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does SIPLAB compare?
Player hours for the last seven days place SIPLAB at #15,236, in the top 70% of the ranked field.
At what level does SIPLAB run its population?
The last sighting of SIPLAB was 14 days 19 hours ago; it is offline at this refresh.
Settings
How is SIPLAB configured, and what rules apply?
No gather rate is given in the name of SIPLAB. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.
The map on SIPLAB: which one is it?
SIPLAB uses a procedural map, which the game generates.
Connection
What is the way onto SIPLAB?
In the Rust console (F1), enter client.connect 72.225.139.233:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.