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Drill-through Server detail

SIPLAB-Rust-fixed

Offline 72.225.139.233:11300 checked 14d ago

Drill-through
FilterServeris SIPLAB-Rust-fixed
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,236 top 70%
Last wipe 14d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 258 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 191 / 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 22 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 91 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does SIPLAB-Rust-fixed wipe?

Too few wipes on record for SIPLAB-Rust-fixed to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 17 hours ago.

Server

In which region does SIPLAB-Rust-fixed sit?

A region is not published by SIPLAB-Rust-fixed. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 72.225.139.233:11300 is its address.

What Rust build does SIPLAB-Rust-fixed run?

On Linux, SIPLAB-Rust-fixed runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

How reliable is SIPLAB-Rust-fixed, and is it online now?

The current status is offline for SIPLAB-Rust-fixed, with the last sighting 14 days 17 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 October 2026.

Lists and tags

How should the tags on SIPLAB-Rust-fixed be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags SIPLAB-Rust-fixed publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does SIPLAB-Rust-fixed appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists SIPLAB-Rust-fixed fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does SIPLAB-Rust-fixed sit among Rust servers?

On player hours over seven days, SIPLAB-Rust-fixed ranks #15,236, within the top 70% of ranked servers.

What is the population of SIPLAB-Rust-fixed?

The last sighting of SIPLAB-Rust-fixed was 14 days 17 hours ago; it is offline at this refresh.

Map and rules

How is SIPLAB-Rust-fixed configured, and what rules apply?

No gather rate is given in the name of SIPLAB-Rust-fixed. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

The map on SIPLAB-Rust-fixed: which one is it?

SIPLAB-Rust-fixed uses a procedural map, which the game generates.

How to join

How do you connect to SIPLAB-Rust-fixed?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.225.139.233:11300.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.