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Drill-through Server detail

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Offline 72.178.40.244:29015 checked 31d ago

Drill-through
FilterServeris LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #16,943 top 71%
Last wipe 31d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 20:31 UTC31d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 581 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 366 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 46 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 127 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 144 / 300

Quick answers

from the figures on this page

Wipe data

On what cycle does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe?

The rhythm of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 31 days.

On LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit?

No region appears in what LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 72.178.40.244:29015.

What Rust build does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?

On Linux, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.

What uptime does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER show, and is it up?

Last seen 31 days ago, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.

Tags

Which meanings do the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER carry?

Tags from LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

These Rust Server Analytics lists include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit among Rust servers?

Player hours for the last seven days place LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, in the top 71% of the ranked field.

What is the population of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

The last sighting of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER was 31 days ago; it is offline at this refresh.

Settings

What are the settings on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and its rules?

No gather rate is given in the name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

A procedural map, generated by the game, runs on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.

Connection

How can a player join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

In the Rust console (F1), enter client.connect 72.178.40.244:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.