LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Offline 72.178.40.244:29015 checked 31d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC31d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 581 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 366 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 46 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 44 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 127 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 144 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe?
The rhythm of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 31 days.
On LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit?
No region appears in what LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 72.178.40.244:29015.
What Rust build does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?
On Linux, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.
What uptime does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER show, and is it up?
Last seen 31 days ago, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.
Tags
Which meanings do the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER carry?
Tags from LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
These Rust Server Analytics lists include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit among Rust servers?
Player hours for the last seven days place LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, in the top 71% of the ranked field.
What is the population of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The last sighting of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER was 31 days ago; it is offline at this refresh.
Settings
What are the settings on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and its rules?
No gather rate is given in the name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
A procedural map, generated by the game, runs on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.
Connection
How can a player join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
In the Rust console (F1), enter client.connect 72.178.40.244:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.