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Drill-through Server detail

My Local Dev Server

Offline 71.176.38.233:28015 checked 13d ago

Drill-through
FilterServeris My Local Dev Server
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,085 top 70%
Last wipe 24d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 135 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 10 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 19 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Local Dev Server wipe?

The rhythm of My Local Dev Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 24 days 12 hours ago the current world was made.

Server details

What is the hosting location of My Local Dev Server?

No region appears in what My Local Dev Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 71.176.38.233:28015.

Which Rust version is My Local Dev Server on?

The platform is Windows, with Rust network protocol 2634 and build 167398 running on My Local Dev Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is My Local Dev Server, and is it online now?

Last seen 13 days 9 hours ago, My Local Dev Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.

Tags

Which meanings do the tags on My Local Dev Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags My Local Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Local Dev Server?

Among the Rust Server Analytics lists My Local Dev Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does My Local Dev Server compare?

Player hours for the last seven days place My Local Dev Server at #15,085, in the top 70% of the ranked field.

What is the population of My Local Dev Server?

No response from My Local Dev Server at the latest check, with a last sighting 13 days 9 hours ago.

Map and rules

What settings and rules does My Local Dev Server use?

Gather rate is not mentioned in the name of My Local Dev Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on My Local Dev Server: which one is it?

My Local Dev Server uses a procedural map, which the game generates.

How to join

How can a player join My Local Dev Server?

In the Rust console (F1), enter client.connect 71.176.38.233:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Player slots: 500.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.