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Drill-through Server detail

My Rust server | Powered by AMP

Offline 71.111.255.4:28015 checked 5d ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:30 UTC15d ago 0 – running 0
Sun 4 Oct, 20:46 UTC23d ago 0 – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 242 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 21 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 151 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 60 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 34 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 15 days 13 hours.

On My Rust server | Powered by AMP, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of My Rust server | Powered by AMP?

A region is not published by My Rust server | Powered by AMP. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 71.111.255.4:28015 is its address.

What Rust build does My Rust server | Powered by AMP run?

The platform is Linux, with Rust network protocol 2634 and build 167584 running on My Rust server | Powered by AMP. Joining requires the same protocol on your game; Steam handles the update.

How reliable is My Rust server | Powered by AMP, and is it online now?

The current status is offline for My Rust server | Powered by AMP, with the last sighting 5 days ago. Uptime over the last full days (7) was 32%, or 53 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on My Rust server | Powered by AMP carry?

The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Rust server | Powered by AMP appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Rust server | Powered by AMP among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold in the server rankings?

The seven-day player-hours rank for My Rust server | Powered by AMP is #15,423, inside the top 69% of all ranked servers.

At what level does My Rust server | Powered by AMP run its population?

My Rust server | Powered by AMP is offline at this refresh; the last contact was 5 days ago. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does My Rust server | Powered by AMP use?

No gather rate is given in the name of My Rust server | Powered by AMP. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on My Rust server | Powered by AMP: which one is it?

The game generates a procedural map for My Rust server | Powered by AMP.

How to join

What is the way onto My Rust server | Powered by AMP?

In the Rust console (F1), enter client.connect 71.111.255.4:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.