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Drill-through Server detail

[EU-1] DEV SERVER [DEBUG]

Offline 70.78.128.211:28015 checked 6h ago

Drill-through
FilterServeris [EU-1] DEV SERVER [DEBUG]
Attributes
moddedoxide
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #5,641 top 25%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75109:0011:0013:0016:0018:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct15 Oct19 Oct23 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:44 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 135 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 147 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 46 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 23 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [EU-1] DEV SERVER [DEBUG]: what is it?

With too few of its wipes on record, [EU-1] DEV SERVER [DEBUG]'s rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 8 hours.

On [EU-1] DEV SERVER [DEBUG], what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of [EU-1] DEV SERVER [DEBUG]?

Without a region tag, [EU-1] DEV SERVER [DEBUG] still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 70.78.128.211:28015.

Which Rust version is [EU-1] DEV SERVER [DEBUG] on?

Rust network protocol 2635 and build 168909 on Windows is the setup for [EU-1] DEV SERVER [DEBUG]. Your game must match the protocol to join, and Steam applies that update.

How reliable is [EU-1] DEV SERVER [DEBUG], and is it online now?

The current status is offline for [EU-1] DEV SERVER [DEBUG], with the last sighting 6 hours ago. Of 168 hours in the last 7 full days, 46 were up: 27%. The first sighting of it by Rust Server Analytics was on 27 September 2026.

Lists and tags

Which meanings do the tags on [EU-1] DEV SERVER [DEBUG] carry?

The game's server browser reads the tags [EU-1] DEV SERVER [DEBUG] publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts100 (Group limit): The cap is 100 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [EU-1] DEV SERVER [DEBUG]?

These Rust Server Analytics lists include [EU-1] DEV SERVER [DEBUG]: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does [EU-1] DEV SERVER [DEBUG] hold in the server rankings?

The seven-day player-hours rank for [EU-1] DEV SERVER [DEBUG] is #5,641, inside the top 25% of all ranked servers.

What is the population of [EU-1] DEV SERVER [DEBUG]?

[EU-1] DEV SERVER [DEBUG] is offline at this refresh; the last contact was 6 hours ago. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 19:00 UTC, at an average of 1 players.

Settings

How is [EU-1] DEV SERVER [DEBUG] configured, and what rules apply?

Gather rate is not mentioned in the name of [EU-1] DEV SERVER [DEBUG]. The cap on group membership is 100 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

Connection

What is the way onto [EU-1] DEV SERVER [DEBUG]?

In the Rust console (F1), enter client.connect 70.78.128.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts100
Group limit The cap is 100 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.