Local Unity 6 Test
Offline 70.34.213.45:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 161 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 97 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Local Unity 6 Test wipe?
Too few wipes on record for Local Unity 6 Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 42 days ago.
Server
What is the hosting location of Local Unity 6 Test?
No region appears in what Local Unity 6 Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 70.34.213.45:28015 is its address.
What Rust build does Local Unity 6 Test run?
On Windows, Local Unity 6 Test runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Local Unity 6 Test, and is it online now?
The current status is offline for Local Unity 6 Test, with the last sighting 41 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Tags
What do Local Unity 6 Test's tags stand for?
The game's server browser reads the tags Local Unity 6 Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Local Unity 6 Test?
These Rust Server Analytics lists include Local Unity 6 Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Local Unity 6 Test compare?
Player hours for the last seven days place Local Unity 6 Test at #15,485, in the top – of the ranked field.
What is the population of Local Unity 6 Test?
No response from Local Unity 6 Test at the latest check, with a last sighting 41 days 19 hours ago.
Map and rules
How is Local Unity 6 Test configured, and what rules apply?
No gather rate is given in the name of Local Unity 6 Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.
The map on Local Unity 6 Test: which one is it?
A procedural map, generated by the game, runs on Local Unity 6 Test.
How to join
What is the way onto Local Unity 6 Test?
In the Rust console (F1), enter client.connect 70.34.213.45:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.