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Drill-through Server detail

Local Unity 6 Test

Offline 70.34.213.45:28015 checked 41d ago

Drill-through
FilterServeris Local Unity 6 Test
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,485 no region published
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 161 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 97 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 17 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Unity 6 Test wipe?

Too few wipes on record for Local Unity 6 Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 42 days ago.

Server

What is the hosting location of Local Unity 6 Test?

No region appears in what Local Unity 6 Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 70.34.213.45:28015 is its address.

What Rust build does Local Unity 6 Test run?

On Windows, Local Unity 6 Test runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Local Unity 6 Test, and is it online now?

The current status is offline for Local Unity 6 Test, with the last sighting 41 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Tags

What do Local Unity 6 Test's tags stand for?

The game's server browser reads the tags Local Unity 6 Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Local Unity 6 Test?

These Rust Server Analytics lists include Local Unity 6 Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Unity 6 Test compare?

Player hours for the last seven days place Local Unity 6 Test at #15,485, in the top – of the ranked field.

What is the population of Local Unity 6 Test?

No response from Local Unity 6 Test at the latest check, with a last sighting 41 days 19 hours ago.

Map and rules

How is Local Unity 6 Test configured, and what rules apply?

No gather rate is given in the name of Local Unity 6 Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

The map on Local Unity 6 Test: which one is it?

A procedural map, generated by the game, runs on Local Unity 6 Test.

How to join

What is the way onto Local Unity 6 Test?

In the Rust console (F1), enter client.connect 70.34.213.45:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.