Rust Server Analytics 59,961 players11,689 servers
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Drill-through Server detail

RustDockerServer

Online 70.237.29.165:28015 checked 9m ago

Drill-through
FilterServeris RustDockerServer
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,411 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 600 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 376 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 37 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 47 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 159 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 84 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustDockerServer: what is it?

The rhythm of RustDockerServer cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 1 hours.

Wipe day on RustDockerServer: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of RustDockerServer?

A region is not published by RustDockerServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 70.237.29.165:28015.

What Rust build does RustDockerServer run?

On Linux, RustDockerServer runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is RustDockerServer up, and how steady is its uptime?

RustDockerServer reports online at the current check. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on RustDockerServer stable?

Server fps averaged 131 over the last 48 hours, with a floor of 95. Entity count reached 121,769, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,506 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do RustDockerServer's tags stand for?

The game's server browser reads the tags RustDockerServer publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustDockerServer?

The following Rust Server Analytics lists count RustDockerServer among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RustDockerServer sit among Rust servers?

On player hours over seven days, RustDockerServer ranks #15,411, within the top 69% of ranked servers.

How many players does RustDockerServer carry?

RustDockerServer holds 0 players of its 1 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does RustDockerServer use?

Gather rate is not mentioned in the name of RustDockerServer. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for RustDockerServer?

RustDockerServer uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to RustDockerServer?

In the Rust console (F1), enter client.connect 70.237.29.165:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.