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Drill-through Server detail

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 12m ago

Drill-through
FilterServeris 4SG 1-Grid Madness 10X
Attributes
10x weekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #15,160 top 68% · #1488 in NA
Last wipe 27d ago weekly schedule
Next wipe 5h Thu 29 Oct, 18:30 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 5h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
5hThu 29 Oct, 18:30 UTCits own
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
14d 5hThu 12 Nov, 18:30 UTCits own
21d 5hThu 19 Nov, 18:30 UTCits own
28d 5hThu 26 Nov, 18:30 UTCits own
35d 6hThu 3 Dec, 19:00 UTCFW force wipe
42d 5hThu 10 Dec, 18:30 UTCits own

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average 62 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 115 / 150
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average 15 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average 5 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average 3 / 125
RAMPAGE 10X | WEEKLY WIPES NA · groups of 10+ · 10x · weekly · 3 on average 1 / 75

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4SG 1-Grid Madness 10X wipe?

The tag sets the prediction: too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 18:30 UTC, according to this server's cycle. The world now in play was created 27 days 18 hours ago. Its tags carry a weekly wipe schedule.

Wipe day on 4SG 1-Grid Madness 10X: what should you expect?

The average busiest count over recent wipes is 1 players. 36 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of 4SG 1-Grid Madness 10X?

Its NA tag puts 4SG 1-Grid Madness 10X in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 70.173.255.80:25010.

What Rust build does 4SG 1-Grid Madness 10X run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4SG 1-Grid Madness 10X. Joining requires the same protocol on your game; Steam handles the update.

Is 4SG 1-Grid Madness 10X up, and how steady is its uptime?

The current status of 4SG 1-Grid Madness 10X is online. The uptime it reports puts the last restart at about 5 days 18 hours ago. 76% uptime over the last 7 full days, equal to 128 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on 4SG 1-Grid Madness 10X stable?

Over 48 hours the average held at 238 server fps, and the minimum was 232. At its highest the entity count was 49,782, including buildings, deployables and all else. At its highest, memory use was 3,116 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on 4SG 1-Grid Madness 10X carry?

Tags from 4SG 1-Grid Madness 10X, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 4SG 1-Grid Madness 10X?

These Rust Server Analytics lists include 4SG 1-Grid Madness 10X: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Player numbers

Against other Rust servers, how does 4SG 1-Grid Madness 10X compare?

Ranked on seven-day player hours, 4SG 1-Grid Madness 10X is #15,160 overall and #1,488 in North America, within the top 68% of ranked servers.

What is the population of 4SG 1-Grid Madness 10X?

Population at the current refresh: 0 players on 4SG 1-Grid Madness 10X, against 50 slots. The seven-day mean is 0 players, against a peak of 1.

Settings

What are the settings on 4SG 1-Grid Madness 10X, and its rules?

4SG 1-Grid Madness 10X names a 10x gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for 4SG 1-Grid Madness 10X?

A procedural map of size 2,500 with seed 1337, generated by the game, runs on 4SG 1-Grid Madness 10X. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

How do you connect to 4SG 1-Grid Madness 10X?

In the Rust console (F1), enter client.connect 70.173.255.80:25010. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/4sg is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.