Rust Server Analytics 49,195 players11,726 servers
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Drill-through Server detail

Local Dev Server

Offline 69.250.66.224:28015 checked 12d ago

Drill-through
FilterServeris Local Dev Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,106 top 70%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep4 Oct10 Oct17 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:12 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 272 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 184 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 34 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 43 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 56 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Dev Server wipe?

With too few of its wipes on record, Local Dev Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 5 hours ago.

Wipe day on Local Dev Server: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Local Dev Server?

No region appears in what Local Dev Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 69.250.66.224:28015.

Which Rust version is Local Dev Server on?

On Windows, Local Dev Server runs Rust network protocol 2634 and build 166655. Joining requires the same protocol on your game; Steam handles the update.

Is Local Dev Server up, and how steady is its uptime?

Offline at this refresh: Local Dev Server, last seen 12 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 21 September 2026.

Lists and tags

Which meanings do the tags on Local Dev Server carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166655 (Build): Game build: 166655; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags Local Dev Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Local Dev Server?

The following Rust Server Analytics lists count Local Dev Server among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Local Dev Server compare?

Player hours for the last seven days place Local Dev Server at #15,106, in the top 70% of the ranked field.

How many players does Local Dev Server carry?

The last sighting of Local Dev Server was 12 days 5 hours ago; it is offline at this refresh.

Map and rules

How is Local Dev Server configured, and what rules apply?

The name of Local Dev Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Local Dev Server?

A procedural map, generated by the game, runs on Local Dev Server.

How to join

How can a player join Local Dev Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 69.250.66.224:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166655
Build Game build: 166655.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.