Rust map validation
Online 68.3.12.103:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:18 UTC8h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 399 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 185 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 69 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 82 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust map validation: what is it?
The rhythm of Rust map validation cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 8 hours ago.
Server
In which region does Rust map validation sit?
No region appears in what Rust map validation publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 68.3.12.103:28015.
Which Rust version is Rust map validation on?
The platform is Windows, with Rust network protocol 2632 and build 161125 running on Rust map validation. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Rust map validation show, and is it up?
The current status of Rust map validation is online. The first sighting of it by Rust Server Analytics was on 27 October 2026.
Lists and tags
Which meanings do the tags on Rust map validation carry?
gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs161125 (Build): Game build: 161125; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags Rust map validation publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Rust map validation appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Rust map validation among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does Rust map validation hold in the server rankings?
On player hours over seven days, Rust map validation ranks #15,409, within the top 69% of ranked servers.
What is the population of Rust map validation?
Population at the current refresh: 0 players on Rust map validation, against 1 slots. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Rust map validation use?
No gather rate is given in the name of Rust map validation. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
How do you connect to Rust map validation?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 68.3.12.103:28015.