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Drill-through Server detail

SERG | US MAIN | 10/1

Online NA 68.134.249.32:28015 checked 7m ago

Drill-through
FilterServeris SERG | US MAIN | 10/1
Attributes
monthly wipes vanillaoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,252 top 64% · #1447 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
35d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 1 – running 0
Tue 29 Sep, 14:09 UTC29d ago 2 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 69 / 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average 77 / 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 75 on average 51 / 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 61 on average 40 / 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 36 on average 20 / 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average 25 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does SERG | US MAIN | 10/1 wipe?

Once a month SERG | US MAIN | 10/1 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 12 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on SERG | US MAIN | 10/1: what should you expect?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

In which region does SERG | US MAIN | 10/1 sit?

Its NA tag puts SERG | US MAIN | 10/1 in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 68.134.249.32:28015.

What Rust build does SERG | US MAIN | 10/1 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for SERG | US MAIN | 10/1. Joining requires the same protocol on your game; Steam handles the update.

How reliable is SERG | US MAIN | 10/1, and is it online now?

SERG | US MAIN | 10/1 reports online at the current check. The uptime it reports puts the last restart at about 6 days 7 hours ago. Of 168 hours in the last 7 full days, 146 were up: 87%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does SERG | US MAIN | 10/1 perform well?

The 48-hour average was 128 server fps; the low was 88. Entity count reached 86,215, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,867 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on SERG | US MAIN | 10/1 carry?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): It runs Oxide (uMod) for plugins; NA (North America): Its browser listing sits in North America are the tags SERG | US MAIN | 10/1 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature SERG | US MAIN | 10/1?

The following Rust Server Analytics lists count SERG | US MAIN | 10/1 among their servers: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does SERG | US MAIN | 10/1 hold in the server rankings?

For player hours over the last seven days, SERG | US MAIN | 10/1 places #14,252 globally and #1,447 in North America, in the top 64% of all ranked servers.

How many players does SERG | US MAIN | 10/1 carry?

Of 100 slots, 0 are filled on SERG | US MAIN | 10/1 at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What settings and rules does SERG | US MAIN | 10/1 use?

No gather rate is given in the name of SERG | US MAIN | 10/1. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for SERG | US MAIN | 10/1?

The game generates a procedural map of size 4,050 with seed 1650690241 for SERG | US MAIN | 10/1. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join SERG | US MAIN | 10/1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 68.134.249.32:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.