2x 7 day challenge
Offline 68.11.179.74:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:25 UTC17d ago | 4 | – | running | 1 |
| Sat 10 Oct, 01:20 UTC19d ago | 4+1 queue | – | 1.8 days | 2 |
| Thu 8 Oct, 21:23 UTC20d ago | 4+1 queue | – | 1.2 days | 1 |
| Mon 5 Oct, 23:15 UTC23d ago | 3 | halved by day 1 | 2.9 days | 1 |
| Sun 4 Oct, 05:26 UTC25d ago | 3 | – | 1.7 days | 1 |
| Thu 17 Sep, 22:33 UTC41d ago | 1 | – | 16.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 809 on average | 303 / 350 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 601 on average | 143 / 150 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 372 on average | 94 / 150 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 350 on average | 45 / 150 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 331 on average | 610 / 670 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 314 on average | 43 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for 2x 7 day challenge: what is it?
The next wipe on 2x 7 day challenge cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 17 days 9 hours ago the current world was made.
On 2x 7 day challenge, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
In which region does 2x 7 day challenge sit?
No region appears in what 2x 7 day challenge publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 68.11.179.74:28015 is its address.
Which Rust version is 2x 7 day challenge on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on 2x 7 day challenge. The protocol has to match before you can join; Steam updates it automatically.
Is 2x 7 day challenge up, and how steady is its uptime?
Last seen 4 days 9 hours ago, 2x 7 day challenge now reports offline. Uptime over the last full days (7) was 1%, or 1 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Tags
How should the tags on 2x 7 day challenge be read?
gmvanilla (Game mode): Vanilla ruleset survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags 2x 7 day challenge publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does 2x 7 day challenge appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 2x 7 day challenge among their servers: Rust servers with a 2x gather rate and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player numbers
Where does 2x 7 day challenge sit among Rust servers?
On player hours over seven days, 2x 7 day challenge ranks #13,093, within the top 59% of ranked servers.
At what level does 2x 7 day challenge run its population?
No response from 2x 7 day challenge at the latest check, with a last sighting 4 days 9 hours ago. Seven-day figures: an average of 1 players and a peak of 1.
Map and rules
What settings and rules does 2x 7 day challenge use?
2x 7 day challenge names a 2x gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for 2x 7 day challenge?
2x 7 day challenge uses a procedural map, which the game generates.
Connection
How do you connect to 2x 7 day challenge?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 68.11.179.74:28015.