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Drill-through Server detail

Baby's First Rust Server

Online 67.222.129.243:16400 checked 11m ago

Drill-through
FilterServeris Baby's First Rust Server
Attributes
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,289 top 69%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:05 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 303 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 406 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 962 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 44 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 986 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Baby's First Rust Server: what is it?

The rhythm of Baby's First Rust Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 15 days ago.

On Baby's First Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Baby's First Rust Server sit?

No region appears in what Baby's First Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 67.222.129.243:16400.

Which Rust version is Baby's First Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the setup for Baby's First Rust Server. The protocol has to match before you can join; Steam updates it automatically.

Is Baby's First Rust Server up, and how steady is its uptime?

Baby's First Rust Server reports online at the current check. The uptime it reports puts the last restart at about 14 days 21 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Baby's First Rust Server perform well?

Server fps averaged 158 over the last 48 hours, with a floor of 137. Entity count reached 48,073, covering buildings, deployables and the rest of the world. Peak memory was 9,032 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Baby's First Rust Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Baby's First Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Baby's First Rust Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Baby's First Rust Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Baby's First Rust Server compare?

Player hours for the last seven days place Baby's First Rust Server at #15,289, in the top 69% of the ranked field.

At what level does Baby's First Rust Server run its population?

Population at the current refresh: 0 players on Baby's First Rust Server. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does Baby's First Rust Server use?

The name of Baby's First Rust Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on Baby's First Rust Server: which one is it?

Baby's First Rust Server uses a procedural map of size 3,000 with seed 68877, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to Baby's First Rust Server?

In the Rust console (F1), enter client.connect 67.222.129.243:16400. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://hostari.com is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.