Rust Server Analytics 48,364 players11,659 servers
All servers
Drill-through Server detail

Slow-Server

Online 67.210.111.244:28015 checked 9m ago

Drill-through
FilterServeris Slow-Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #5,843 top 26%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 332 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 293 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 130 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Slow-Server wipe?

With too few of its wipes on record, Slow-Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 17 hours.

On Slow-Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.

Server details

What is the hosting location of Slow-Server?

No region appears in what Slow-Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 67.210.111.244:28015 is its address.

Which Rust version is Slow-Server on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Slow-Server. Joining requires the same protocol on your game; Steam handles the update.

Is Slow-Server up, and how steady is its uptime?

Slow-Server reports online at the current check. The uptime it reports puts the last restart at about 5 days 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 26 September 2026.

What performance does Slow-Server show?

Over 48 hours the average held at 75 server fps, and the minimum was 46. Entity count reached 87,021, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,079 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Slow-Server be read?

The game's server browser reads the tags Slow-Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Slow-Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Slow-Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Slow-Server compare?

On player hours over seven days, Slow-Server ranks #5,843, within the top 26% of ranked servers.

What is the population of Slow-Server?

Population at the current refresh: 0 players on Slow-Server, against 10 slots. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 21:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on Slow-Server, and its rules?

The name of Slow-Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Slow-Server: which one is it?

Slow-Server uses a procedural map of size 4,000 with seed 255353765, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Slow-Server?

In the Rust console (F1), enter client.connect 67.210.111.244:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.