Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [TW][PVE]Strawberry Turkey Pasta | EA · groups of 8+ · monthly · 2 on average | 0 / 100 |
| #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] | groups of 8+ · biweekly · 4 on average | 1 / 100 |
| Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay | groups of 8+ · 10x · monthly · 2 on average | 1 / 69 |
| RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] | EU · quad · monthly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Marratts Rust PVE wipe?
The force wipe is the only wipe for Marratts Rust PVE, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 7 hours ago the current world was made. The tags carry a monthly wipe schedule.
On Marratts Rust PVE, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.
Server
Which location hosts Marratts Rust PVE?
Its NA tag puts Marratts Rust PVE in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.70.179.185:28015 is its address.
Which Rust version is Marratts Rust PVE on?
On Windows, Marratts Rust PVE runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
Is Marratts Rust PVE up, and how steady is its uptime?
Marratts Rust PVE reports online at the current check. About 10 days 16 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Marratts Rust PVE stable?
Server fps averaged 35 over the last 48 hours, with a floor of 35. At its highest the entity count was 77,420, including buildings, deployables and all else. At its highest, memory use was 8,656 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on Marratts Rust PVE be read?
gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^d (Combat training): Loot is provided for aim and PvP practice; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser are the tags Marratts Rust PVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Marratts Rust PVE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Marratts Rust PVE fits are: Modded Rust servers: live data, Rust aim training servers, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does Marratts Rust PVE compare?
For player hours over the last seven days, Marratts Rust PVE places #15,339 globally and #1,521 in North America, in the top 69% of all ranked servers.
At what level does Marratts Rust PVE run its population?
Population at the current refresh: 0 players on Marratts Rust PVE, against 10 slots. The seven-day mean for this server is 0 players.
Settings
What are the settings on Marratts Rust PVE, and its rules?
No gather rate is given in the name of Marratts Rust PVE. The default group cap of 8 players applies. It runs combat training, aim and PvP practice, loot handed out. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Marratts Rust PVE: which one is it?
A procedural map of size 6,000 with seed 24680, generated by the game, runs on Marratts Rust PVE. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Marratts Rust PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.70.179.185:28015.