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Drill-through Server detail

Marratts Rust PVE

Online NA 66.70.179.185:28015 checked 8m ago

Drill-through
FilterServeris Marratts Rust PVE
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,339 top 69% · #1521 in NA
Last wipe 26d ago monthly schedule
Next wipe 7d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 20hThu 5 Nov, 19:00 UTCFW force wipe
35d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:26 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[TW][PVE]Strawberry Turkey Pasta EA · groups of 8+ · monthly · 2 on average 0 / 100
#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] groups of 8+ · biweekly · 4 on average 1 / 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay groups of 8+ · 10x · monthly · 2 on average 1 / 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] EU · quad · monthly · 1 on average 0 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Marratts Rust PVE wipe?

The force wipe is the only wipe for Marratts Rust PVE, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 7 hours ago the current world was made. The tags carry a monthly wipe schedule.

On Marratts Rust PVE, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.

Server

Which location hosts Marratts Rust PVE?

Its NA tag puts Marratts Rust PVE in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.70.179.185:28015 is its address.

Which Rust version is Marratts Rust PVE on?

On Windows, Marratts Rust PVE runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is Marratts Rust PVE up, and how steady is its uptime?

Marratts Rust PVE reports online at the current check. About 10 days 16 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Marratts Rust PVE stable?

Server fps averaged 35 over the last 48 hours, with a floor of 35. At its highest the entity count was 77,420, including buildings, deployables and all else. At its highest, memory use was 8,656 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Marratts Rust PVE be read?

gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^d (Combat training): Loot is provided for aim and PvP practice; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser are the tags Marratts Rust PVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Marratts Rust PVE appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Marratts Rust PVE fits are: Modded Rust servers: live data, Rust aim training servers, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does Marratts Rust PVE compare?

For player hours over the last seven days, Marratts Rust PVE places #15,339 globally and #1,521 in North America, in the top 69% of all ranked servers.

At what level does Marratts Rust PVE run its population?

Population at the current refresh: 0 players on Marratts Rust PVE, against 10 slots. The seven-day mean for this server is 0 players.

Settings

What are the settings on Marratts Rust PVE, and its rules?

No gather rate is given in the name of Marratts Rust PVE. The default group cap of 8 players applies. It runs combat training, aim and PvP practice, loot handed out. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Marratts Rust PVE: which one is it?

A procedural map of size 6,000 with seed 24680, generated by the game, runs on Marratts Rust PVE. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Marratts Rust PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.70.179.185:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^d
Combat training Loot is provided for aim and PvP practice.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.