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Drill-through Server detail

my test server

Offline 66.61.0.29:28015 checked 3d ago

Drill-through
FilterServeris my test server
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #12,455 top 56%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct13 Oct24 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC4d ago 1 – running 1
Fri 9 Oct, 16:40 UTC19d ago 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC19d ago 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC20d ago 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC20d ago 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC23d ago 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC42d ago 1 – 19.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 501 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 309 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 85 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 109 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for my test server: what is it?

No next wipe can be predicted for my test server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days ago the current world was made.

On my test server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of my test server?

A region is not published by my test server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.61.0.29:28015 is its address.

Which Rust version is my test server on?

On Windows, my test server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is my test server up, and how steady is its uptime?

The current status is offline for my test server, with the last sighting 3 days 23 hours ago. Uptime over the last full days (7) was 1%, or 2 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on my test server be read?

The game's server browser reads the tags my test server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does my test server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count my test server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does my test server sit among Rust servers?

The seven-day player-hours rank for my test server is #12,455, inside the top 56% of all ranked servers.

How many players does my test server carry?

The last sighting of my test server was 3 days 23 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1.

Map and rules

What settings and rules does my test server use?

The name of my test server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on my test server: which one is it?

my test server uses a procedural map, which the game generates.

Connection

What is the way onto my test server?

In the Rust console (F1), enter client.connect 66.61.0.29:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.