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Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA

Offline NA 66.51.99.87:28030 checked 21d ago

Drill-through
FilterServeris Dead Man's Cove 2x | 4 LIMIT | | 75% UPK …
Attributes
2x quad weekly wipes oxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,960 top 71% · #1543 in NA
Last wipe 24d ago weekly schedule
Next wipe 3d 6h Sun 1 Nov, 03:34 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 03:34 UTC, in 3d 6h. Its weekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
3d 6hSun 1 Nov, 03:34 UTCits own
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
10d 6hSun 8 Nov, 03:34 UTCits own
17d 6hSun 15 Nov, 03:34 UTCits own
24d 6hSun 22 Nov, 03:34 UTCits own
31d 6hSun 29 Nov, 03:34 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
38d 6hSun 6 Dec, 03:34 UTCits own

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:34 UTC24d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
유자차 서버 | 30x EA · groups of 8+ · 30x · monthly · 1 on average 0 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA wipe?

The tag sets the prediction: too few of Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA's wipes are on record to confirm its schedule. Sunday 1 November at 03:34 UTC is the date the next wipe falls on. The current world dates from 24 days 17 hours. A weekly wipe schedule is published in its tags.

On Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 22 hours after it began.

Server

Which location hosts Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

The NA tag on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.51.99.87:28030.

Which Rust version is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA on?

On Linux, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA show, and is it up?

Last seen 21 days 11 hours ago, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Tags

Which meanings do the tags on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA carry?

The game's server browser reads the tags Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^j (Battle royale): The zone closes in while players loot and battle; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA: Rust servers with a 2x gather rate and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Battle royale ^j and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.

Player numbers

Where does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA sit among Rust servers?

For player hours over the last seven days, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA places #15,960 globally and #1,543 in North America, in the top 71% of all ranked servers. The quad segment places it at #634.

How many players does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA carry?

The last sighting of Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA was 21 days 11 hours ago; it is offline at this refresh.

Settings

What are the settings on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, and its rules?

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA names a 2x gather rate. Groups: quad, capped at 4 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Community category in the server browser lists it. Oxide plugins are run. Anti-cheat status: VAC on.

The map on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA: which one is it?

The game generates a procedural map of size 3,000 with seed 1879 for Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

In the Rust console (F1), enter client.connect 66.51.99.87:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^j,NA,gmrust,cs166652,ts4,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly The server wipes each week.

Gameplay

^j
Battle royale The zone closes in while players loot and battle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.