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Drill-through Server detail

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

Drill-through
FilterServeris Renzo Rust - In Development
Attributes
weekly wipes moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,327 top 71% · #1547 in NA
Last wipe 15d ago weekly schedule
Next wipe 5d 12h Mon 2 Nov, 20:06 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 12h. Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
5d 12hMon 2 Nov, 20:06 UTCits own
8d 11hThu 5 Nov, 19:00 UTCFW force wipe
12d 12hMon 9 Nov, 20:06 UTCits own
19d 12hMon 16 Nov, 20:06 UTCits own
26d 12hMon 23 Nov, 20:06 UTCits own
33d 12hMon 30 Nov, 20:06 UTCits own
36d 11hThu 3 Dec, 19:00 UTCFW force wipe
40d 12hMon 7 Dec, 20:06 UTCits own

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 6 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 3 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average 32 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 233 on average 33 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 190 on average 367 / 475
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 6 / 100

Quick answers

from the figures on this page

Wipe data

When does Renzo Rust - In Development wipe?

Its tag guides the prediction, since Renzo Rust - In Development has too few wipes on record to confirm the schedule. Monday 2 November at 20:06 UTC is when its next wipe is due. The current world dates from 15 days 11 hours. The tags list a wipe schedule of one week.

Wipe day on Renzo Rust - In Development: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts Renzo Rust - In Development?

In North America, according to its NA tag, sits Renzo Rust - In Development. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.76:28025.

What Rust build does Renzo Rust - In Development run?

Rust network protocol 2634 and build 167584 on Linux is the setup for Renzo Rust - In Development. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Renzo Rust - In Development show, and is it up?

The current status is offline for Renzo Rust - In Development, with the last sighting 14 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

Which meanings do the tags on Renzo Rust - In Development carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America are the tags Renzo Rust - In Development publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Renzo Rust - In Development?

The following Rust Server Analytics lists count Renzo Rust - In Development among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Against other Rust servers, how does Renzo Rust - In Development compare?

For player hours over the last seven days, Renzo Rust - In Development places #15,327 globally and #1,547 in North America, in the top 71% of all ranked servers.

What is the population of Renzo Rust - In Development?

No response from Renzo Rust - In Development at the latest check, with a last sighting 14 days 13 hours ago.

Settings

What settings and rules does Renzo Rust - In Development use?

No gather rate is given in the name of Renzo Rust - In Development. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Renzo Rust - In Development: which one is it?

A procedural map of size 2,500 with seed 1826895022, generated by the game, runs on Renzo Rust - In Development. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Renzo Rust - In Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.76:28025. Find it online at https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.