2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA, and #594 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:12 UTC, in 7h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7h | Thu 29 Oct, 18:12 UTC | its own |
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 7h | Thu 12 Nov, 18:12 UTC | its own |
| 21d 7h | Thu 19 Nov, 18:12 UTC | its own |
| 28d 7h | Thu 26 Nov, 18:12 UTC | its own |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 7h | Thu 10 Dec, 18:12 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:12 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC20d ago | 2 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 149 on average | 37 / 200 |
| [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP | NA · quad · 2x · weekly · 37 on average | 1 / 75 |
| US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · weekly · 2 on average | 1 / 200 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 254 on average | 81 / 125 |
| WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED | NA · trio · 2x · weekly · 189 on average | 7 / 200 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 154 on average | 87 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does 2X- Dingo Rust - Weekly-Quads wipe?
The wipe rhythm of 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. Thursday 29 October at 18:12 UTC is the date the next wipe falls on. 6 days 16 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on 2X- Dingo Rust - Weekly-Quads: what should you expect?
Recent wipes averaged a busiest count of 1 players. 11 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2.5 when it didn't hold.
Server details
In which region does 2X- Dingo Rust - Weekly-Quads sit?
Its NA tag puts 2X- Dingo Rust - Weekly-Quads in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.99.69:28060 is its address.
What Rust build does 2X- Dingo Rust - Weekly-Quads run?
Rust network protocol 2635 and build 168909 on Linux is the setup for 2X- Dingo Rust - Weekly-Quads. Joining requires the same protocol on your game; Steam handles the update.
Is 2X- Dingo Rust - Weekly-Quads up, and how steady is its uptime?
The current status of 2X- Dingo Rust - Weekly-Quads is online. The uptime it reports puts the last restart at about 22 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.
Is performance on 2X- Dingo Rust - Weekly-Quads stable?
The 48-hour average was 5 server fps; the low was 5. Entity count reached 88,704, covering buildings, deployables and the rest of the world. Peak memory was 2,398 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on 2X- Dingo Rust - Weekly-Quads be read?
gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser are the tags 2X- Dingo Rust - Weekly-Quads publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does 2X- Dingo Rust - Weekly-Quads appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 2X- Dingo Rust - Weekly-Quads among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
Against other Rust servers, how does 2X- Dingo Rust - Weekly-Quads compare?
Ranked on seven-day player hours, 2X- Dingo Rust - Weekly-Quads is #14,671 overall and #1,464 in North America, within the top 66% of ranked servers. The quad segment places it at #594.
How many players does 2X- Dingo Rust - Weekly-Quads carry?
Of 100 slots, 0 are filled on 2X- Dingo Rust - Weekly-Quads at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.
Map and rules
How is 2X- Dingo Rust - Weekly-Quads configured, and what rules apply?
2X- Dingo Rust - Weekly-Quads names a 2x gather rate. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for 2X- Dingo Rust - Weekly-Quads?
The game generates a procedural map of size 4,050 with seed 784271294 for 2X- Dingo Rust - Weekly-Quads. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to 2X- Dingo Rust - Weekly-Quads?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.69:28060.