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Drill-through Server detail

Testing Testing

Offline NA 66.51.99.65:28010 checked 5d ago

Drill-through
FilterServeris Testing Testing
Attributes
biweekly wipes moddedcarbonpve
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,310 top 69% · #1499 in NA
Last wipe 14d ago biweekly schedule
Next wipe 7d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap14.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 0hThu 5 Nov, 19:00 UTCFW force wipe
13d 0hWed 11 Nov, 18:29 UTCits own
27d 0hWed 25 Nov, 18:29 UTCits own
35d 0hThu 3 Dec, 19:00 UTCFW force wipe
41d 0hWed 9 Dec, 18:29 UTCits own

The first 48 hours of its last wipes

Wed 14 OctSat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:29 UTC14d ago 3 – running 0
Sat 3 Oct, 13:58 UTC26d ago – – 11.2 days 0
Tue 15 Sep, 14:33 UTC44d ago 0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 188 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 108 on average 70 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 33 on average 16 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average 16 / 35
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 13 on average 7 / 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro NA · groups of 8+ · biweekly · 6 on average 6 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does Testing Testing wipe?

The tag sets the prediction: too few of Testing Testing's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 23 hours ago the current world was made. A wipe every two weeks is stated in its tags.

On Testing Testing, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does Testing Testing sit?

In North America, according to its NA tag, sits Testing Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.65:28010.

What Rust build does Testing Testing run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Testing Testing. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Testing Testing show, and is it up?

Offline at this refresh: Testing Testing, last seen 5 days 21 hours ago. Uptime over the last full days (7) was 27%, or 46 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Testing Testing carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America are the tags Testing Testing publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Testing Testing appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Testing Testing fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What position does Testing Testing hold in the server rankings?

Ranked on seven-day player hours, Testing Testing is #15,310 overall and #1,499 in North America, within the top 69% of ranked servers.

At what level does Testing Testing run its population?

No response from Testing Testing at the latest check, with a last sighting 5 days 21 hours ago. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does Testing Testing use?

No gather rate is given in the name of Testing Testing. The default group cap of 8 players applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Testing Testing: which one is it?

A procedural map of size 5,000 with seed 1337, generated by the game, runs on Testing Testing. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How do you connect to Testing Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.65:28010.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.