Testing Testing
Offline NA 66.51.99.65:28010 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 0h | Wed 11 Nov, 18:29 UTC | its own |
| 27d 0h | Wed 25 Nov, 18:29 UTC | its own |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 0h | Wed 9 Dec, 18:29 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:29 UTC14d ago | 3 | – | running | 0 |
| Sat 3 Oct, 13:58 UTC26d ago | – | – | 11.2 days | 0 |
| Tue 15 Sep, 14:33 UTC44d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 188 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 108 on average | 70 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 33 on average | 16 / 200 |
| LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No | NA · groups of 12+ · biweekly · 14 on average | 16 / 35 |
| ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los | NA · groups of 12+ · biweekly · 13 on average | 7 / 100 |
| US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro | NA · groups of 8+ · biweekly · 6 on average | 6 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does Testing Testing wipe?
The tag sets the prediction: too few of Testing Testing's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 23 hours ago the current world was made. A wipe every two weeks is stated in its tags.
On Testing Testing, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does Testing Testing sit?
In North America, according to its NA tag, sits Testing Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.65:28010.
What Rust build does Testing Testing run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Testing Testing. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Testing Testing show, and is it up?
Offline at this refresh: Testing Testing, last seen 5 days 21 hours ago. Uptime over the last full days (7) was 27%, or 46 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Testing Testing carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America are the tags Testing Testing publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Testing Testing appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Testing Testing fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does Testing Testing hold in the server rankings?
Ranked on seven-day player hours, Testing Testing is #15,310 overall and #1,499 in North America, within the top 69% of ranked servers.
At what level does Testing Testing run its population?
No response from Testing Testing at the latest check, with a last sighting 5 days 21 hours ago. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Testing Testing use?
No gather rate is given in the name of Testing Testing. The default group cap of 8 players applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.
The map on Testing Testing: which one is it?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on Testing Testing. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
Connection
How do you connect to Testing Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.65:28010.