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Drill-through Server detail

Ya Dig It

Online 66.51.99.64:28045 checked 22m ago

Drill-through
FilterServeris Ya Dig It
Attributes
monthly wipes moddedoxidepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,452 top 69%
Last wipe 14d ago monthly schedule
Next wipe 8d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246818:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence

usual gap17 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
8d 1hThu 5 Nov, 19:00 UTCFW force wipe
36d 1hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 13 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:55 UTC14d ago 1 – running 0
Sat 26 Sep, 18:04 UTC31d ago 2 halved by day 2 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average 122 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 49 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 70 on average 461 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 20 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 65 on average 186 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 57 on average 580 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Ya Dig It wipe?

The force wipe is the only wipe for Ya Dig It, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 14 days 22 hours. A monthly wipe schedule is published in its tags.

Wipe day on Ya Dig It: what should you expect?

Recent wipes averaged a busiest count of 2 players. 30 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.

Server

In which region does Ya Dig It sit?

A region is not published by Ya Dig It. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.51.99.64:28045.

Which Rust version is Ya Dig It on?

On Linux, Ya Dig It runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is Ya Dig It up, and how steady is its uptime?

Ya Dig It reports online at the current check. The uptime it reports puts the last restart at about 6 days 2 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 26 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Ya Dig It stable?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Entity count reached 376,750, covering buildings, deployables and the rest of the world. Peak memory was 7,130 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do Ya Dig It's tags stand for?

Tags from Ya Dig It, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Ya Dig It appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Ya Dig It fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does Ya Dig It compare?

The seven-day player-hours rank for Ya Dig It is #15,452, inside the top 69% of all ranked servers.

At what level does Ya Dig It run its population?

Population at the current refresh: 0 players on Ya Dig It, against 50 slots. The population has averaged 0 players over seven days.

Settings

What settings and rules does Ya Dig It use?

The name of Ya Dig It does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.

What is the map for Ya Dig It?

Ya Dig It uses a procedural map of size 6,000 with seed 1, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Ya Dig It?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.64:28045. Entry is limited to players with Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.