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Drill-through Server detail

RETARDRETARDRETARD

Online EU 66.51.99.62:28010 checked 10m ago

Drill-through
FilterServeris RETARDRETARDRETARD
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #13,822 top 62% · #2420 in EU
Last wipe 6d ago monthly schedule
Next wipe 6d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246800:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap9.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
6d 19hThu 5 Nov, 19:00 UTCFW force wipe
34d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:06 UTC6d ago 1 – running 0
Mon 12 Oct, 12:24 UTC17d ago 1 halved by day 1 10.9 days 0
Sat 3 Oct, 22:33 UTC26d ago 1 halved by day 1 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 20 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 56 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 10 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 78 on average 47 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 75 on average 86 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 72 on average 172 / 1000

Quick answers

from the figures on this page

Wipe data

When does RETARDRETARDRETARD wipe?

Once a month RETARDRETARDRETARD wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 days 13 hours ago the current world was made. The tags carry a monthly wipe schedule.

Wipe day on RETARDRETARDRETARD: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

What is the hosting location of RETARDRETARDRETARD?

Its EU tag puts RETARDRETARDRETARD in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.62:28010.

Which Rust version is RETARDRETARDRETARD on?

On Linux, RETARDRETARDRETARD runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RETARDRETARDRETARD show, and is it up?

As of the latest refresh, RETARDRETARDRETARD is online. Its reported uptime indicates a restart roughly 6 days 11 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 1 October 2026.

What performance does RETARDRETARDRETARD show?

Over 48 hours the average held at 5 server fps, and the minimum was 5. At its highest the entity count was 14,391, including buildings, deployables and all else. Memory use reached 1,210 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on RETARDRETARDRETARD be read?

Tags from RETARDRETARDRETARD, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RETARDRETARDRETARD appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RETARDRETARDRETARD among their servers: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

What position does RETARDRETARDRETARD hold in the server rankings?

Ranked on seven-day player hours, RETARDRETARDRETARD is #13,822 overall and #2,420 in Europe, within the top 62% of ranked servers.

What is the population of RETARDRETARDRETARD?

Of 50 slots, 0 are filled on RETARDRETARDRETARD at this refresh. The seven-day mean is 0 players, against a peak of 1.

Settings

How is RETARDRETARDRETARD configured, and what rules apply?

The name of RETARDRETARDRETARD does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC off.

The map on RETARDRETARDRETARD: which one is it?

RETARDRETARDRETARD uses a procedural map of size 2,000 with seed 1, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to RETARDRETARDRETARD?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.62:28010.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.