Rust-A-Nut
Online NA 66.51.99.59:28060 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 70% in NA, and #339 of the duo servers (top 80%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 05:06 UTC, in 28m. Every Friday at 05:06 UTC · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 28m | Fri 30 Oct, 05:06 UTC | its own |
| 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 0h | Fri 6 Nov, 05:06 UTC | its own |
| 14d 0h | Fri 13 Nov, 05:06 UTC | its own |
| 21d 0h | Fri 20 Nov, 05:06 UTC | its own |
| 28d 0h | Fri 27 Nov, 05:06 UTC | its own |
| 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 0h | Fri 4 Dec, 05:06 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 05:06 UTC6d ago | 1 | – | running | 0 |
| Fri 16 Oct, 05:06 UTC13d ago | 0 | – | 7 days | 0 |
| Fri 9 Oct, 05:05 UTC20d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 05:06 UTC27d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com | Solo/Duo | Weekly | US 10/29 10.29 | NA · duo · weekly · 97 on average | 263 / 300 |
| RustForNoobs.com | Mondays | Solo/Duo | US | NA · duo · weekly · 72 on average | 60 / 100 |
| US RustLife.net | Solo/Duo | Fridays | Noob Friendly | NA · duo · weekly · 3 on average | 2 / 100 |
| WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED | NA · duo · weekly · 2 on average | 1 / 100 |
| US RustLife.net | Solo/Duo | Mondays | Noob Friendly | NA · duo · weekly · 2 on average | 3 / 100 |
| WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED | NA · duo · 2x · weekly · 150 on average | 115 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Rust-A-Nut wipe?
On Rust-A-Nut the wipe rhythm is every Friday at 05:06 UTC. Friday 30 October at 05:06 UTC is the date the next wipe falls on. The world now in play was created 6 days 23 hours ago. A weekly wipe schedule is published in its tags.
On Rust-A-Nut, what happens on wipe day?
The average busiest count over recent wipes is 0 players. 17 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 2.
Server
Which location hosts Rust-A-Nut?
Its NA tag puts Rust-A-Nut in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.99.59:28060.
Which Rust version is Rust-A-Nut on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust-A-Nut. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Rust-A-Nut show, and is it up?
Rust-A-Nut reports online at the current check. About 6 days 21 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.
Does Rust-A-Nut perform well?
The 48-hour average was 7 server fps; the low was 5. Entity count reached 31,543, covering buildings, deployables and the rest of the world. Memory use reached 2,321 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Rust-A-Nut be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^q (Premium): Rust premium status is required to join; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser are the tags Rust-A-Nut publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Rust-A-Nut appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Rust-A-Nut: Duo Rust servers, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
Where does Rust-A-Nut sit among Rust servers?
For player hours over the last seven days, Rust-A-Nut places #10,459 globally and #1,296 in North America, in the top 47% of all ranked servers. The duo segment places it at #339.
At what level does Rust-A-Nut run its population?
Population at the current refresh: 0 players on Rust-A-Nut, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 21:00 UTC, at an average of 0 players.
Map and rules
What settings and rules does Rust-A-Nut use?
The name of Rust-A-Nut does not state a gather rate. A maximum of 2 players per group is set (duo). It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.
The map on Rust-A-Nut: which one is it?
Rust-A-Nut uses a procedural map of size 2,500 with seed 978166565, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Rust-A-Nut?
In the Rust console (F1), enter client.connect 66.51.99.59:28060. Launch Rust on this page also works, opening Rust through Steam and connecting you. Rust premium status is required to join.