Dead Man Rust HardCore
Online NA 66.51.99.44:28010 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 2 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 3 / 400 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Gringers Hardcore|Solo Only|Monthly October 1 | NA · no group limit · monthly · 3 on average | 3 / 50 |
| Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly | NA · no group limit · monthly · 2 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe cycle
When does Dead Man Rust HardCore wipe?
The force wipe is the only wipe for Dead Man Rust HardCore, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 15 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On Dead Man Rust HardCore, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. 11 hours after the latest wipe the crowd peaked.
Server details
In which region does Dead Man Rust HardCore sit?
The NA tag on Dead Man Rust HardCore lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.99.44:28010 is its address.
What Rust build does Dead Man Rust HardCore run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Dead Man Rust HardCore. Joining requires the same protocol on your game; Steam handles the update.
Is Dead Man Rust HardCore up, and how steady is its uptime?
As of the latest refresh, Dead Man Rust HardCore is online. About 22 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 83%, or 139 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Dead Man Rust HardCore perform well?
The 48-hour average was 6 server fps; the low was 5. At its highest the entity count was 111,511, including buildings, deployables and all else. At its highest, memory use was 3,667 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Dead Man Rust HardCore be read?
The game's server browser reads the tags Dead Man Rust HardCore publishes: gmhardcore (Game mode): The tougher ruleset, hardcore; mp50 (Max players): Capacity of 50 slots; ts0 (Group limit): No teams here; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^h (Hardcore): The hardcore mode: scarcer help, sterner survival; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Dead Man Rust HardCore?
These Rust Server Analytics lists include Dead Man Rust HardCore: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does Dead Man Rust HardCore compare?
For player hours over the last seven days, Dead Man Rust HardCore places #13,533 globally and #1,417 in North America, in the top 61% of all ranked servers.
How many players does Dead Man Rust HardCore carry?
Dead Man Rust HardCore holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 08:00 UTC, at an average of 1 players.
Settings
What are the settings on Dead Man Rust HardCore, and its rules?
Gather rate is not mentioned in the name of Dead Man Rust HardCore. Group limit: not published. hardcore is the game mode, Facepunch's most difficult mode. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Dead Man Rust HardCore: which one is it?
Dead Man Rust HardCore uses a procedural map of size 4,500, generated by the game.
How to join
How can a player join Dead Man Rust HardCore?
In the Rust console (F1), enter client.connect 66.51.99.44:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you.