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Drill-through Server detail

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 10m ago

Drill-through
FilterServeris TURTLE KINGDOM 2X ONE GRID
Attributes
2x quad moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 1
Rank #9,423 top 42%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #488 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC26d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW28d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 582 on average 480 / 600
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 260 on average 174 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average 146 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 quad · 2x · biweekly · 161 on average 390 / 450
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 159 on average 128 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 151 on average 48 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TURTLE KINGDOM 2X ONE GRID: what is it?

With irregular wipe times, TURTLE KINGDOM 2X ONE GRID offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 3 hours ago the current world was made.

On TURTLE KINGDOM 2X ONE GRID, what happens on wipe day?

The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 32 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server

In which region does TURTLE KINGDOM 2X ONE GRID sit?

No region is published by TURTLE KINGDOM 2X ONE GRID. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.165:28005 is its address.

Which Rust version is TURTLE KINGDOM 2X ONE GRID on?

Rust network protocol 2635 and build 168909 on Linux is the setup for TURTLE KINGDOM 2X ONE GRID. Your game must match the protocol to join, and Steam applies that update.

What uptime does TURTLE KINGDOM 2X ONE GRID show, and is it up?

As of the latest refresh, TURTLE KINGDOM 2X ONE GRID is online. Its reported uptime indicates a restart roughly 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does TURTLE KINGDOM 2X ONE GRID perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 59. Entity count reached 38,671, covering buildings, deployables and the rest of the world. Memory use reached 2,136 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on TURTLE KINGDOM 2X ONE GRID be read?

Tags from TURTLE KINGDOM 2X ONE GRID, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Capacity of 75 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TURTLE KINGDOM 2X ONE GRID appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TURTLE KINGDOM 2X ONE GRID fits are: Rust servers with a 2x gather rate and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Population

What position does TURTLE KINGDOM 2X ONE GRID hold in the server rankings?

On player hours over seven days, TURTLE KINGDOM 2X ONE GRID ranks #9,423, within the top 42% of ranked servers. In the quad peer group, the rank is #488.

What is the population of TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID holds 0 players of its 75 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 1 players.

Settings

How is TURTLE KINGDOM 2X ONE GRID configured, and what rules apply?

TURTLE KINGDOM 2X ONE GRID names a 2x gather rate. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for TURTLE KINGDOM 2X ONE GRID?

A procedural map of size 1,650 with seed 1337, generated by the game, runs on TURTLE KINGDOM 2X ONE GRID. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join TURTLE KINGDOM 2X ONE GRID?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.165:28005. https://turtle-kingdom.tebex.io/ is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players Capacity of 75 slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.