foosville
Online 66.51.98.74:28020 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:19 UTC25d ago | 1 | – | running | 0 |
| Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| Fri 18 Sep, 02:53 UTC41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 76 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 81 on average | 238 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 110 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 10 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 276 / 1000 |
Quick answers
from the figures on this pageWipe data
When does foosville wipe?
With the force wipe, once a month, foosville wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 25 days 16 hours ago. The tags carry a monthly wipe schedule.
On foosville, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 2 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 11.
Server details
What is the hosting location of foosville?
No region appears in what foosville publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.98.74:28020.
What Rust build does foosville run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on foosville. Your game must match the protocol to join, and Steam applies that update.
How reliable is foosville, and is it online now?
As of the latest refresh, foosville is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does foosville show?
Server fps averaged 5 over the last 48 hours, with a floor of 5. At its highest the entity count was 147,673, including buildings, deployables and all else. At its highest, memory use was 4,929 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on foosville carry?
The game's server browser reads the tags foosville publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does foosville appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists foosville fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does foosville compare?
Player hours for the last seven days place foosville at #15,338, in the top 69% of the ranked field.
How many players does foosville carry?
Population at the current refresh: 0 players on foosville, against 50 slots. The population has averaged 0 players over seven days.
Settings
What are the settings on foosville, and its rules?
Gather rate is not mentioned in the name of foosville. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for foosville?
The game generates a procedural map of size 5,000 with seed 511451832 for foosville. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto foosville?
In the Rust console (F1), enter client.connect 66.51.98.74:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you. Entry is limited to players with Rust's premium status.