Deep Sea Sask
Online 66.51.98.56:28045 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 74 on average | 453 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 67 on average | 178 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 24 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 60 on average | 580 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Deep Sea Sask: what is it?
With the force wipe, once a month, Deep Sea Sask wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 days 22 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on Deep Sea Sask: what should you expect?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Deep Sea Sask sit?
A region is not published by Deep Sea Sask. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.98.56:28045 is its address.
What Rust build does Deep Sea Sask run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Deep Sea Sask. Your game must match the protocol to join, and Steam applies that update.
How reliable is Deep Sea Sask, and is it online now?
As of the latest refresh, Deep Sea Sask is online. Its reported uptime indicates a restart roughly 6 days 4 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.
Is performance on Deep Sea Sask stable?
Server fps averaged 5 over the last 48 hours, with a floor of 5. At its highest the entity count was 60,965, including buildings, deployables and all else. Memory use reached 2,656 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on Deep Sea Sask be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Deep Sea Sask publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Deep Sea Sask appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Deep Sea Sask: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Against other Rust servers, how does Deep Sea Sask compare?
The seven-day player-hours rank for Deep Sea Sask is #15,373, inside the top 69% of all ranked servers.
What is the population of Deep Sea Sask?
Of 50 slots, 0 are filled on Deep Sea Sask at this refresh. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Deep Sea Sask use?
No gather rate is given in the name of Deep Sea Sask. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Deep Sea Sask: which one is it?
A procedural map of size 3,400 with seed 1410202462, generated by the game, runs on Deep Sea Sask. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto Deep Sea Sask?
In the Rust console (F1), enter client.connect 66.51.98.56:28045. Launch Rust on this page also works, opening Rust through Steam and connecting you.