Coco Rust 2x One Grid
Offline 66.51.96.95:28010 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 20:29 UTC4d ago | 7 | – | running | 0 |
| Fri 9 Oct, 23:09 UTC19d ago | 4 | halved by day 3 | 14.9 days | 0 |
| Thu 1 Oct, 17:37 UTC FW27d ago | 3 | halved by day 5 | 8.2 days | 0 |
| Wed 30 Sep, 22:05 UTC28d ago | 3 | – | 0.8 days | 0 |
| Fri 25 Sep, 13:23 UTC33d ago | 5 | halved by day 3 | 5.4 days | 0 |
| Fri 18 Sep, 22:00 UTC40d ago | 4 | held half | 6.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 57 / 100 |
| Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 4 / 100 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 3 / 200 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 8 / 50 |
| AlexRust X2 WIPE 23.10 | EU · groups of 30+ · 2x · weekly · 5 on average | 1 / 100 |
| UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 11 / 40 |
Quick answers
from the figures on this pageWipe data
When does Coco Rust 2x One Grid wipe?
With the force wipe, once a month, Coco Rust 2x One Grid wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 4 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On Coco Rust 2x One Grid, what happens on wipe day?
The average busiest count over recent wipes is 5 players. The highest player count on the latest wipe arrived 27 hours in. Recent wipes held the crowd above half that peak until the next wipe in 25% of cases. In the other cases the crowd dropped below half by day 3.
Server details
In which region does Coco Rust 2x One Grid sit?
A region is not published by Coco Rust 2x One Grid. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.96.95:28010 is its address.
Which Rust version is Coco Rust 2x One Grid on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Coco Rust 2x One Grid. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Coco Rust 2x One Grid, and is it online now?
Last seen 2 days 11 hours ago, Coco Rust 2x One Grid now reports offline. 71% uptime over the last 7 full days, equal to 119 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
How should the tags on Coco Rust 2x One Grid be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^k (Build server): Design and test base builds; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Coco Rust 2x One Grid publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Coco Rust 2x One Grid?
The following Rust Server Analytics lists count Coco Rust 2x One Grid among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and Rust build and creative servers. On the server list, the filters that return it are: Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
What position does Coco Rust 2x One Grid hold in the server rankings?
The seven-day player-hours rank for Coco Rust 2x One Grid is #3,615, inside the top 16% of all ranked servers.
At what level does Coco Rust 2x One Grid run its population?
Coco Rust 2x One Grid is offline at this refresh; the last contact was 2 days 11 hours ago. Averaging 1 players across seven days, the server reached a peak of 7.
Map and rules
How is Coco Rust 2x One Grid configured, and what rules apply?
Gather at 2x on Coco Rust 2x One Grid, according to the server name. No custom group limit: 8 players is the standard. build & creative is the game mode, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Coco Rust 2x One Grid?
Coco Rust 2x One Grid uses a procedural map of size 2,000 with seed 166494, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Coco Rust 2x One Grid?
In the Rust console (F1), enter client.connect 66.51.96.95:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you.