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Drill-through Server detail

1111

Online EU 66.51.96.59:28015 checked 6m ago

Drill-through
FilterServeris 1111
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 150
7-day average 0 peak 2
Rank #9,647 top 43% · #2231 in EU
Last wipe 23h ago monthly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123421:0001:0005:0010:0014:0019:00Wiped Tue 27 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
0246821:0001:0005:0010:0014:0019:00Wiped Tue 27 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
35d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:29 UTC23h ago – – running 1
Sun 25 Oct, 20:13 UTC3d ago 1 – 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 75 on average 219 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 68 on average 134 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 8 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 59 on average 368 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 1111 wipe?

The force wipe is the only wipe for 1111, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 23 hours ago. A monthly wipe schedule is published in its tags.

Wipe day on 1111: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does 1111 sit?

Its EU tag puts 1111 in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.51.96.59:28015.

Which Rust version is 1111 on?

Rust network protocol 2635 and build 168909 on Linux is the setup for 1111. Your game must match the protocol to join, and Steam applies that update.

How reliable is 1111, and is it online now?

As of the latest refresh, 1111 is online. Its reported uptime indicates a restart roughly 18 hours ago. Of 96 hours in the last 4 full days, 48 were up: 50%. 23 October 2026 is when Rust Server Analytics first recorded it.

Is performance on 1111 stable?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 15,236. Memory use reached 1,206 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on 1111 be read?

The game's server browser reads the tags 1111 publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 1111 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 1111 fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does 1111 compare?

Ranked on seven-day player hours, 1111 is #9,647 overall and #2,231 in Europe, within the top 43% of ranked servers.

What is the population of 1111?

Population at the current refresh: 0 players on 1111, against 150 slots. The seven-day mean is 0 players, against a peak of 2.

Settings

How is 1111 configured, and what rules apply?

No gather rate is given in the name of 1111. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on 1111: which one is it?

The game generates a procedural map of size 2,000 with seed 1 for 1111. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join 1111?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.59:28015.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.