Dan's Experiment PvE
Offline 66.114.157.174:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 546 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 433 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 162 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 199 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 314 / 225 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Dan's Experiment PvE: what is it?
The rhythm of Dan's Experiment PvE cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 53 days 17 hours ago the current world was made.
Server
Which location hosts Dan's Experiment PvE?
No region appears in what Dan's Experiment PvE publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.114.157.174:28015.
What Rust build does Dan's Experiment PvE run?
The platform is Windows, with Rust network protocol 2633 and build 163207 running on Dan's Experiment PvE. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Dan's Experiment PvE, and is it online now?
Offline at this refresh: Dan's Experiment PvE, last seen 40 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
What do Dan's Experiment PvE's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Dan's Experiment PvE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Dan's Experiment PvE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Dan's Experiment PvE fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does Dan's Experiment PvE sit among Rust servers?
The seven-day player-hours rank for Dan's Experiment PvE is #15,402, inside the top – of all ranked servers.
What is the population of Dan's Experiment PvE?
Dan's Experiment PvE is offline at this refresh; the last contact was 40 days 9 hours ago.
Settings
What are the settings on Dan's Experiment PvE, and its rules?
No gather rate is given in the name of Dan's Experiment PvE. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for Dan's Experiment PvE?
The game generates a procedural map for Dan's Experiment PvE.
How to join
How do you connect to Dan's Experiment PvE?
In the Rust console (F1), enter client.connect 66.114.157.174:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.