PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD
Offline NA 66.110.247.117:1058 checked 45d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 574 / 600 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 708 / 750 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 208 on average | 153 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 161 on average | 116 / 200 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 10 / 100 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 145 on average | 291 / 300 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD wipe?
Too few wipes on record for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 207 days 21 hours ago the current world was made.
Server
Which location hosts PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
Its NA tag puts PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.110.247.117:1058.
Which Rust version is PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD on?
On Linux, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.
What uptime does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD show, and is it up?
Offline at this refresh: PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD, last seen 45 days 23 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD be read?
gmrust (Game mode): Survival in the standard Rust format; mp32 (Max players): Capacity of 32 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; NA (North America): North America is the region it appears under in the browser are the tags PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
These Rust Server Analytics lists include PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD: Community Rust servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD compare?
For player hours over the last seven days, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD places #15,138 globally and #1,567 in North America, in the top – of all ranked servers.
How many players does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD carry?
The last sighting of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD was 45 days 23 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD use?
Gather rate is not mentioned in the name of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD: which one is it?
The game generates a procedural map for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD.
Connection
What is the way onto PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
In the Rust console (F1), enter client.connect 66.110.247.117:1058. Launch Rust on this page also works, opening Rust through Steam and connecting you.