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Drill-through Server detail

RustysTrombone

Offline 65.130.217.123:28015 checked 15d ago

Drill-through
FilterServeris RustysTrombone
Attributes
pve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,398 top 71%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep1 Oct6 Oct10 Oct15 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:35 UTC24d ago 0 – running 0
Sat 26 Sep, 20:11 UTC32d ago 2 halved by day 1 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 50 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 32 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average 28 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 8 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 13 / 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 14 / 100

Quick answers

from the figures on this page

Wipe cycle

When does RustysTrombone wipe?

The rhythm of RustysTrombone cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 6 hours ago the current world was made.

On RustysTrombone, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

Which location hosts RustysTrombone?

No region appears in what RustysTrombone publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 65.130.217.123:28015 is its address.

What Rust build does RustysTrombone run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on RustysTrombone. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustysTrombone show, and is it up?

Last seen 15 days 13 hours ago, RustysTrombone now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 26 September 2026.

Lists and tags

What do RustysTrombone's tags stand for?

The game's server browser reads the tags RustysTrombone publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RustysTrombone appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustysTrombone among their servers: Community Rust servers, live and PvE Rust servers by live population. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

What position does RustysTrombone hold in the server rankings?

The seven-day player-hours rank for RustysTrombone is #15,398, inside the top 71% of all ranked servers.

At what level does RustysTrombone run its population?

No response from RustysTrombone at the latest check, with a last sighting 15 days 13 hours ago.

Settings

What settings and rules does RustysTrombone use?

No gather rate is given in the name of RustysTrombone. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for RustysTrombone?

A procedural map, generated by the game, runs on RustysTrombone.

How to join

What is the way onto RustysTrombone?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 65.130.217.123:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The threat comes from the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.