RYZE PROJECT
Online EU 65.109.115.184:20820 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC, in 11h. Every 7 days · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 11h | Fri 30 Oct, 07:50 UTC | its own |
| 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 10h | Fri 6 Nov, 07:36 UTC | its own |
| 14d 10h | Fri 13 Nov, 07:22 UTC | its own |
| 21d 10h | Fri 20 Nov, 07:08 UTC | its own |
| 28d 10h | Fri 27 Nov, 06:54 UTC | its own |
| 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 9h | Fri 4 Dec, 06:40 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 139 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348 / 350 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 99 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 24 on average | 26 / 100 |
| 35+ВЗРОСЛЫЙ RUSTx2 MAIN | EU · groups of 128+ · weekly · 9 on average | 7 / 125 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RYZE PROJECT wipe?
About every 6.8 days is how often RYZE PROJECT has wiped lately. A wipe is scheduled for Friday 30 October at 07:50 UTC, according to this server's cycle. The current world dates from 13 days 12 hours. Its tags carry a weekly wipe schedule.
Wipe day on RYZE PROJECT: what should you expect?
Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 14 hours after it began. Above half that peak until the next wipe held in 25% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
Which location hosts RYZE PROJECT?
The EU tag on RYZE PROJECT lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 65.109.115.184:20820.
What Rust build does RYZE PROJECT run?
On Linux, RYZE PROJECT runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is RYZE PROJECT, and is it online now?
The current status of RYZE PROJECT is online. Its reported uptime indicates a restart roughly 16 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on RYZE PROJECT stable?
Server fps averaged 162 over the last 48 hours, with a floor of 113. Entity count reached 74,317, covering buildings, deployables and the rest of the world. Peak memory was 2,889 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on RYZE PROJECT carry?
The game's server browser reads the tags RYZE PROJECT publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RYZE PROJECT?
The following Rust Server Analytics lists count RYZE PROJECT among their servers: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does RYZE PROJECT compare?
RYZE PROJECT holds #15,269 on seven-day player hours and #2,529 in Europe, inside the top 68% of the ranked field.
At what level does RYZE PROJECT run its population?
RYZE PROJECT holds 0 players of its 50 slots as of the latest update. The population has averaged 0 players over seven days.
Map and rules
How is RYZE PROJECT configured, and what rules apply?
The name of RYZE PROJECT does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on RYZE PROJECT: which one is it?
A procedural map of size 3,650 with seed 281169553, generated by the game, runs on RYZE PROJECT. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join RYZE PROJECT?
In the Rust console (F1), enter client.connect 65.109.115.184:20820. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/nbB3pn2X is its website.