Rust Server Analytics 104,335 players11,883 servers
All servers
Drill-through Server detail

Test Server

Online 65.109.111.251:30115 checked 12m ago

Drill-through
FilterServeris Test Server
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 20
7-day average 0 peak 3
Rank #7,268 top 33%
No wipes resets 13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC4h ago – – – 0
Thu 29 Oct, 13:40 UTC5h ago – – – 0
Thu 29 Oct, 11:44 UTC7h ago – – – 0
Thu 29 Oct, 11:23 UTC8h ago – – – 0
Thu 29 Oct, 10:17 UTC9h ago – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 115 on average 8 / 300
Pickle Rust EU Monthly EU · no group limit · 50 on average 59 / 100
RaidLab groups of 8+ · 33 on average 0 / 50
EU Hub 01 EU · groups of 1000+ · 23 on average 0 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 0 / 300
Warriors groups of 8+ · 2 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Test Server wipe?

None of the resets on Test Server counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.

Server details

Which location hosts Test Server?

A region is not published by Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 65.109.111.251:30115 is its address.

Which Rust version is Test Server on?

On Linux, Test Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Test Server, and is it online now?

Test Server reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 92%, or 155 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Test Server perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 23,916, including buildings, deployables and all else. Memory use reached 1,765 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Test Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Test Server?

Among the Rust Server Analytics lists Test Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does Test Server hold in the server rankings?

The seven-day player-hours rank for Test Server is #7,268, inside the top 33% of all ranked servers.

At what level does Test Server run its population?

Test Server holds 0 players of its 20 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 13:00 UTC, at an average of 0 players.

Settings

What are the settings on Test Server, and its rules?

No gather rate is given in the name of Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for Test Server?

Test Server uses a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

How can a player join Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 65.109.111.251:30115.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players 20 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.