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Drill-through Server detail

Atlas - 10x Development (Staging)

Offline 64.40.8.251:28160 checked 26d ago

Drill-through
FilterServeris Atlas - 10x Development (Staging)
Attributes
10x vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #16,275 top 69%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 340 on average 294 / 300
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average 138 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 176 on average 127 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 149 on average 119 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 61 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 69 on average 94 / 150

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Atlas - 10x Development (Staging) wipe?

Too few wipes on record for Atlas - 10x Development (Staging) to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 28 days 16 hours ago the current world was made.

Server

In which region does Atlas - 10x Development (Staging) sit?

No region is published by Atlas - 10x Development (Staging). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 64.40.8.251:28160.

Which Rust version is Atlas - 10x Development (Staging) on?

Rust network protocol 2634 and build 166257 on Linux is the setup for Atlas - 10x Development (Staging). The protocol has to match before you can join; Steam updates it automatically.

What uptime does Atlas - 10x Development (Staging) show, and is it up?

Last seen 26 days 16 hours ago, Atlas - 10x Development (Staging) now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 29 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Atlas - 10x Development (Staging)'s tags stand for?

Tags from Atlas - 10x Development (Staging), as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Capacity of 100 slots; ts30 (Group limit): The cap is 30 players per team; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166257 (Build): Build number 166257; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Atlas - 10x Development (Staging) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Atlas - 10x Development (Staging): 10x Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Population

Where does Atlas - 10x Development (Staging) sit among Rust servers?

On player hours over seven days, Atlas - 10x Development (Staging) ranks #16,275, within the top 69% of ranked servers.

How many players does Atlas - 10x Development (Staging) carry?

The last sighting of Atlas - 10x Development (Staging) was 26 days 16 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Atlas - 10x Development (Staging) use?

Gather at 10x on Atlas - 10x Development (Staging), according to the server name. The cap on group membership is 30 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto Atlas - 10x Development (Staging)?

In the Rust console (F1), enter client.connect 64.40.8.251:28160. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Capacity of 100 slots.
ts30
Group limit The cap is 30 players per team.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166257
Build Build number 166257.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.
modded
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.