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Drill-through Server detail

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

Drill-through
FilterServeris Atlas - Monthly Development
Attributes
weekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,379 top 70%
Last wipe 27d ago weekly schedule
Next wipe 20h Thu 29 Oct, 17:50 UTC

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 20h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
20hThu 29 Oct, 17:50 UTCits own
7d 22hThu 5 Nov, 19:00 UTCFW force wipe
14d 20hThu 12 Nov, 17:50 UTCits own
21d 20hThu 19 Nov, 17:50 UTCits own
28d 20hThu 26 Nov, 17:50 UTCits own
35d 22hThu 3 Dec, 19:00 UTCFW force wipe
42d 20hThu 10 Dec, 17:50 UTCits own

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 134 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 35 / 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 9 / 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average 14 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 29 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Atlas - Monthly Development wipe?

The prediction follows its tag, because too few of Atlas - Monthly Development's wipes are on record to confirm the schedule. Thursday 29 October at 17:50 UTC is the date the next wipe falls on. The world now in play was created 27 days 3 hours ago. The tags list a wipe schedule of one week.

On Atlas - Monthly Development, what happens on wipe day?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Atlas - Monthly Development?

No region is published by Atlas - Monthly Development. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 64.40.8.251:28130 is its address.

Which Rust version is Atlas - Monthly Development on?

Rust network protocol 2634 and build 167781 on Linux is the setup for Atlas - Monthly Development. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Atlas - Monthly Development, and is it online now?

The current status is offline for Atlas - Monthly Development, with the last sighting 8 days 4 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.

Tags

How should the tags on Atlas - Monthly Development be read?

gmvanilla (Game mode): The vanilla survival format; mp0 (Max players): 0 slots in total; ts16 (Group limit): The cap is 16 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded are the tags Atlas - Monthly Development publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Atlas - Monthly Development?

Among the Rust Server Analytics lists Atlas - Monthly Development fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

Against other Rust servers, how does Atlas - Monthly Development compare?

On player hours over seven days, Atlas - Monthly Development ranks #15,379, within the top 70% of ranked servers.

At what level does Atlas - Monthly Development run its population?

Atlas - Monthly Development is offline at this refresh; the last contact was 8 days 4 hours ago.

Map and rules

What settings and rules does Atlas - Monthly Development use?

The name of Atlas - Monthly Development does not state a gather rate. The cap on group membership is 16 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

How to join

How do you connect to Atlas - Monthly Development?

In the Rust console (F1), enter client.connect 64.40.8.251:28130. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival format.
mp0
Max players 0 slots in total.
ts16
Group limit The cap is 16 players per team.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The server wipes each week.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.