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Drill-through Server detail

Atlas - 10x Development

Online EU · uk1 64.40.8.251:29020 checked 9m ago

Drill-through
FilterServeris Atlas - 10x Development
Attributes
10x weekly wipes moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #7,388 top 33% · #2030 in EU
Last wipe 9d ago weekly schedule
Next wipe 4d 0h Sun 1 Nov, 10:31 UTC

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 10:31 UTC, in 4d 0h. Its weekly schedule tag · low confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
4d 0hSun 1 Nov, 10:31 UTCits own
8d 9hThu 5 Nov, 19:00 UTCFW force wipe
11d 0hSun 8 Nov, 10:31 UTCits own
18d 0hSun 15 Nov, 10:31 UTCits own
25d 0hSun 22 Nov, 10:31 UTCits own
32d 0hSun 29 Nov, 10:31 UTCits own
36d 9hThu 3 Dec, 19:00 UTCFW force wipe
39d 0hSun 6 Dec, 10:31 UTCits own

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:31 UTC9d ago 6 – running 0
Fri 2 Oct, 15:34 UTC25d ago 3 halved by day 3 15.8 days 0
Sun 27 Sep, 22:34 UTC30d ago 1 halved by day 1 4.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 340 on average 260 / 300
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 149 on average 112 / 400
Vitality - EU 10x | No BPs | Kits | Shop EU · groups of 32+ · 10x · weekly · 60 on average 20 / 50
WARBANDITS.GG EU 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendl EU · groups of 100+ · 10x · weekly · 14 on average 4 / 100
RustForNoobs.com | 10x | Clans | No BPs |x10 EU | Kits EU · groups of 32+ · 10x · weekly · 5 on average 3 / 100
Enjoy - EU 10x | No BPs | Kits | Weekly | Shop EU · groups of 8+ · 10x · weekly · 2 on average 1 / 165

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Atlas - 10x Development: what is it?

Its tag guides the prediction, since Atlas - 10x Development has too few wipes on record to confirm the schedule. Sunday 1 November at 10:31 UTC is when its next wipe is due. The world now in play was created 9 days 23 hours ago. The tags list a wipe schedule of one week.

On Atlas - 10x Development, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 6 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts Atlas - 10x Development?

In Europe, by its EU tag, sits Atlas - 10x Development; the region code is uk1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 64.40.8.251:29020 is its address.

Which Rust version is Atlas - 10x Development on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Atlas - 10x Development. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Atlas - 10x Development show, and is it up?

Atlas - 10x Development reports online at the current check. Uptime over the last full days (7) was 93%, or 157 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

What do Atlas - 10x Development's tags stand for?

The game's server browser reads the tags Atlas - 10x Development publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp0 (Max players): 0 slots in total; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $ruk1 (Region code): uk1 is the region code on record; ^w (Weekly): The server wipes each week; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Atlas - 10x Development appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Atlas - 10x Development: 10x Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

Where does Atlas - 10x Development sit among Rust servers?

Ranked on seven-day player hours, Atlas - 10x Development is #7,388 overall and #2,030 in Europe, within the top 33% of ranked servers.

At what level does Atlas - 10x Development run its population?

Atlas - 10x Development currently records 0 players. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 20:00 UTC shows the highest average: 0 players.

Settings

What are the settings on Atlas - 10x Development, and its rules?

Gather at 10x on Atlas - 10x Development, according to the server name. Players per group: up to 20. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

Connection

How do you connect to Atlas - 10x Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.251:29020.

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,^w,EU,gmvanilla,cs168909,ts20,^o^z,modded

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp0
Max players 0 slots in total.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$ruk1
Region code uk1 is the region code on record.

Wipe schedule

^w
Weekly The server wipes each week.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.