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Atlas - 10x Development

Online NA 64.40.8.251:28020 checked 11m ago

Drill-through
FilterServeris Atlas - 10x Development
Attributes
10x weekly wipes moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #14,830 top 67% · #1468 in NA
Last wipe 27d ago weekly schedule
Next wipe 3h Thu 29 Oct, 17:46 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0010:0016:0000:0006:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304004:0010:0016:0000:0006:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:46 UTC, in 3h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
3hThu 29 Oct, 17:46 UTCits own
7d 4hThu 5 Nov, 19:00 UTCFW force wipe
14d 3hThu 12 Nov, 17:46 UTCits own
21d 3hThu 19 Nov, 17:46 UTCits own
28d 3hThu 26 Nov, 17:46 UTCits own
35d 4hThu 3 Dec, 19:00 UTCFW force wipe
42d 3hThu 10 Dec, 17:46 UTCits own

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 83 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 135 / 150
Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average 22 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average 10 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average 3 / 125
RAMPAGE 10X | WEEKLY WIPES NA · groups of 10+ · 10x · weekly · 3 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Atlas - 10x Development: what is it?

The prediction follows its tag, because too few of Atlas - 10x Development's wipes are on record to confirm the schedule. Thursday 29 October at 17:46 UTC is when its next wipe is due. The world now in play was created 27 days 20 hours ago. A weekly wipe schedule is published in its tags.

On Atlas - 10x Development, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does Atlas - 10x Development sit?

Its NA tag puts Atlas - 10x Development in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.8.251:28020.

Which Rust version is Atlas - 10x Development on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Atlas - 10x Development. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Atlas - 10x Development show, and is it up?

The current status of Atlas - 10x Development is online. Its reported uptime indicates a restart roughly 31 hours ago. 11% uptime over the last 7 full days, equal to 19 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.

Is performance on Atlas - 10x Development stable?

The 48-hour average was 30 server fps; the low was 26. Buildings, deployables and all other world objects brought the entity total to 1,937. Memory use reached 2,690 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on Atlas - 10x Development carry?

Tags from Atlas - 10x Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Atlas - 10x Development?

The following Rust Server Analytics lists count Atlas - 10x Development among their servers: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Player numbers

What position does Atlas - 10x Development hold in the server rankings?

For player hours over the last seven days, Atlas - 10x Development places #14,830 globally and #1,468 in North America, in the top 67% of all ranked servers.

What is the population of Atlas - 10x Development?

Population at the current refresh: 0 players on Atlas - 10x Development, against 10 slots. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 05:00 UTC shows the highest average: 0 players.

Settings

What settings and rules does Atlas - 10x Development use?

Atlas - 10x Development names a 10x gather rate. Players per group: up to 20. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.

What is the map for Atlas - 10x Development?

The game generates a procedural map of size 4,500 with seed 1337 for Atlas - 10x Development. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join Atlas - 10x Development?

In the Rust console (F1), enter client.connect 64.40.8.251:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts20
Group limit The cap is 20 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.