Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:46 UTC, in 3h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3h | Thu 29 Oct, 17:46 UTC | its own |
| 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 3h | Thu 12 Nov, 17:46 UTC | its own |
| 21d 3h | Thu 19 Nov, 17:46 UTC | its own |
| 28d 3h | Thu 26 Nov, 17:46 UTC | its own |
| 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 3h | Thu 10 Dec, 17:46 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 83 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 135 / 150 |
| Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 64 on average | 22 / 50 |
| WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 10 / 100 |
| Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 3 / 125 |
| RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Atlas - 10x Development: what is it?
The prediction follows its tag, because too few of Atlas - 10x Development's wipes are on record to confirm the schedule. Thursday 29 October at 17:46 UTC is when its next wipe is due. The world now in play was created 27 days 20 hours ago. A weekly wipe schedule is published in its tags.
On Atlas - 10x Development, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Atlas - 10x Development sit?
Its NA tag puts Atlas - 10x Development in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.8.251:28020.
Which Rust version is Atlas - 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Atlas - 10x Development. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Atlas - 10x Development show, and is it up?
The current status of Atlas - 10x Development is online. Its reported uptime indicates a restart roughly 31 hours ago. 11% uptime over the last 7 full days, equal to 19 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.
Is performance on Atlas - 10x Development stable?
The 48-hour average was 30 server fps; the low was 26. Buildings, deployables and all other world objects brought the entity total to 1,937. Memory use reached 2,690 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Atlas - 10x Development carry?
Tags from Atlas - 10x Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Atlas - 10x Development?
The following Rust Server Analytics lists count Atlas - 10x Development among their servers: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Player numbers
What position does Atlas - 10x Development hold in the server rankings?
For player hours over the last seven days, Atlas - 10x Development places #14,830 globally and #1,468 in North America, in the top 67% of all ranked servers.
What is the population of Atlas - 10x Development?
Population at the current refresh: 0 players on Atlas - 10x Development, against 10 slots. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 05:00 UTC shows the highest average: 0 players.
Settings
What settings and rules does Atlas - 10x Development use?
Atlas - 10x Development names a 10x gather rate. Players per group: up to 20. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.
What is the map for Atlas - 10x Development?
The game generates a procedural map of size 4,500 with seed 1337 for Atlas - 10x Development. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
Connection
How can a player join Atlas - 10x Development?
In the Rust console (F1), enter client.connect 64.40.8.251:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.