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Drill-through Server detail

Atlas Rust Test 01

Online 64.40.8.137:28015 checked 8m ago

Drill-through
FilterServeris Atlas Rust Test 01
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,341 top 69%
Last wipe 10d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 171 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 177 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 87 / 200

Quick answers

from the figures on this page

Wipe data

When does Atlas Rust Test 01 wipe?

Too few wipes on record for Atlas Rust Test 01 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 3 hours.

Server details

Which location hosts Atlas Rust Test 01?

No region is published by Atlas Rust Test 01. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 64.40.8.137:28015 is its address.

What Rust build does Atlas Rust Test 01 run?

On Linux, Atlas Rust Test 01 runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

What uptime does Atlas Rust Test 01 show, and is it up?

As of the latest refresh, Atlas Rust Test 01 is online. Its reported uptime indicates a restart roughly 10 days 1 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 19 October 2026 is when Rust Server Analytics first recorded it.

What performance does Atlas Rust Test 01 show?

Over 48 hours the average held at 94 server fps, and the minimum was 84. At its highest the entity count was 120,462, including buildings, deployables and all else. At its highest, memory use was 5,230 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Atlas Rust Test 01 be read?

Tags from Atlas Rust Test 01, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Atlas Rust Test 01 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Atlas Rust Test 01 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Atlas Rust Test 01 compare?

The seven-day player-hours rank for Atlas Rust Test 01 is #15,341, inside the top 69% of all ranked servers.

How many players does Atlas Rust Test 01 carry?

Population at the current refresh: 0 players on Atlas Rust Test 01, against 50 slots. The population has averaged 0 players over seven days.

Settings

What settings and rules does Atlas Rust Test 01 use?

No gather rate is given in the name of Atlas Rust Test 01. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for Atlas Rust Test 01?

The game generates a procedural map of size 4,500 with seed 1337 for Atlas Rust Test 01. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto Atlas Rust Test 01?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.137:28015. Find it online at https://atlastool.shop.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.