Four Horsemen | Dickaroo | PVE | 5X | 10/1
Online NA 64.40.223.6:28020 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW26d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 6 on average | 11 / 100 |
| Freedom PVE | 5x | Refined Loot | Raid Bases | NA · groups of 50+ · 5x · monthly · 3 on average | 3 / 50 |
| Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|Sk | NA · groups of 8+ · 5x · monthly · 3 on average | 1 / 100 |
| SafeHouse 5x Extreme PvE | NA · groups of 8+ · 5x · monthly · 2 on average | 1 / 500 |
| Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] | NA · groups of 8+ · 5x · biweekly · 32 on average | 39 / 150 |
| Misfits PVE 3x |Backpacks|Skill Tree|Raidable Bases|Quests|Kits | NA · groups of 15+ · 3x · monthly · 5 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe data
When does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe?
Once a month Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 26 days 5 hours. Its tags state a wipe schedule of one month.
Wipe day on Four Horsemen | Dickaroo | PVE | 5X | 10/1: what should you expect?
The average busiest count over recent wipes is 9 players. 5 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The NA tag on Four Horsemen | Dickaroo | PVE | 5X | 10/1 lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.223.6:28020.
Which Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 on?
On Windows, Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 up, and how steady is its uptime?
As of the latest refresh, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is online. About 11 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Four Horsemen | Dickaroo | PVE | 5X | 10/1 stable?
Server fps averaged 62 over the last 48 hours, with a floor of 43. Entity count reached 157,859, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,969 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 carry?
gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser are the tags Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Four Horsemen | Dickaroo | PVE | 5X | 10/1 among their servers: 5x Rust servers, measured live, Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Player numbers
Against other Rust servers, how does Four Horsemen | Dickaroo | PVE | 5X | 10/1 compare?
Ranked on seven-day player hours, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is #2,347 overall and #367 in North America, within the top 11% of ranked servers.
What is the population of Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Of 20 slots, 5 are filled on Four Horsemen | Dickaroo | PVE | 5X | 10/1 at this refresh. The seven-day mean is 2 players, against a peak of 9. Averaged over 48 hours, activity is highest at 21:00 UTC with 4 players.
Settings
What are the settings on Four Horsemen | Dickaroo | PVE | 5X | 10/1, and its rules?
5x gathering is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 states in its name. The cap on group membership is 16 players. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Four Horsemen | Dickaroo | PVE | 5X | 10/1: which one is it?
A procedural map of size 4,250 with seed 129885663, generated by the game, runs on Four Horsemen | Dickaroo | PVE | 5X | 10/1. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto Four Horsemen | Dickaroo | PVE | 5X | 10/1?
In the Rust console (F1), enter client.connect 64.40.223.6:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/TEdvqP27An is its website.