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Drill-through Server detail

My Local Rust Server

Offline 64.131.33.251:28015 checked 6d ago

Drill-through
FilterServeris My Local Rust Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #15,132 top 68%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct13 Oct22 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 01:02 UTC6d ago 1 – running 1
Mon 19 Oct, 21:54 UTC8d ago 1 held half 2.1 days 0
Thu 8 Oct, 06:50 UTC20d ago 0 – 11.6 days 0
Thu 1 Oct, 03:31 UTC27d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 504 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 339 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 39 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 105 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 126 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Local Rust Server wipe?

With irregular wipe times, My Local Rust Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 6 days 20 hours.

On My Local Rust Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

In which region does My Local Rust Server sit?

A region is not published by My Local Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 64.131.33.251:28015 is its address.

What Rust build does My Local Rust Server run?

Rust network protocol 2634 and build 167058 on Windows is the setup for My Local Rust Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is My Local Rust Server, and is it online now?

The current status is offline for My Local Rust Server, with the last sighting 6 days 20 hours ago. 1% uptime over the last 7 full days, equal to 2 of 168 hours. It entered Rust Server Analytics records on 26 September 2026.

Lists and tags

How should the tags on My Local Rust Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags My Local Rust Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Local Rust Server?

The following Rust Server Analytics lists count My Local Rust Server among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does My Local Rust Server compare?

Player hours for the last seven days place My Local Rust Server at #15,132, in the top 68% of the ranked field.

What is the population of My Local Rust Server?

No response from My Local Rust Server at the latest check, with a last sighting 6 days 20 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

How is My Local Rust Server configured, and what rules apply?

The name of My Local Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

Connection

How do you connect to My Local Rust Server?

In the Rust console (F1), enter client.connect 64.131.33.251:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.