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Drill-through Server detail

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 2d ago

Drill-through
FilterServeris E-SURVIVAL Dev
Attributes
trio moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,369 top 70%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:46 UTC7d ago 1 – running 0
Sat 3 Oct, 07:51 UTC24d ago 1 held half 16.9 days 1
Thu 1 Oct, 18:17 UTC FW26d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC28d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC28d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC29d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC33d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC34d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC35d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC36d ago 1 – 1.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustSpain.com | EU Trio Mondays EU · trio · weekly · 50 on average 292 / 300
QS『可乐』10.27/5倍/养老/三人/萌新礼包 EA · trio · weekly · 21 on average 23 / 100
GORILA.RU Random Item Jump (Random Item) trio · weekly · 18 on average 29 / 200
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 12 / 550
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 15 / 550
404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 20 / 550

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for E-SURVIVAL Dev: what is it?

No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 7 days 10 hours ago the current world was made.

On E-SURVIVAL Dev, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts E-SURVIVAL Dev?

No region is published by E-SURVIVAL Dev. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 64.111.93.112:28025.

Which Rust version is E-SURVIVAL Dev on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on E-SURVIVAL Dev. Joining requires the same protocol on your game; Steam handles the update.

What uptime does E-SURVIVAL Dev show, and is it up?

Last seen 2 days 7 hours ago, E-SURVIVAL Dev now reports offline. Uptime over the last full days (7) was 5%, or 8 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Lists and tags

What do E-SURVIVAL Dev's tags stand for?

The game's server browser reads the tags E-SURVIVAL Dev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts3 (Group limit): Teams hold no more than 3; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature E-SURVIVAL Dev?

The following Rust Server Analytics lists count E-SURVIVAL Dev among their servers: Modded Rust servers: live data and Trio Rust servers, live. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Player numbers

Where does E-SURVIVAL Dev sit among Rust servers?

Player hours for the last seven days place E-SURVIVAL Dev at #15,369, in the top 70% of the ranked field. Within the trio segment, its position is #526.

How many players does E-SURVIVAL Dev carry?

E-SURVIVAL Dev is offline at this refresh; the last contact was 2 days 7 hours ago. The seven-day mean for this server is 0 players.

Settings

How is E-SURVIVAL Dev configured, and what rules apply?

Gather rate is not mentioned in the name of E-SURVIVAL Dev. Groups: trio, capped at 3 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for E-SURVIVAL Dev?

The game generates a procedural map for E-SURVIVAL Dev.

Connection

What is the way onto E-SURVIVAL Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.111.93.112:28025.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts3
Group limit Teams hold no more than 3.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.