Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 237 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 146 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 32 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 42 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust Staging (dev) wipe?
With irregular wipe times, Rust Staging (dev) offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 4 days 12 hours.
On Rust Staging (dev), what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. In the other cases the crowd dropped below half by day 7.
Server
Which location hosts Rust Staging (dev)?
A region is not published by Rust Staging (dev). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 62.64.144.83:16347.
Which Rust version is Rust Staging (dev) on?
The platform is Windows, with Rust network protocol 2635 and build 169399 running on Rust Staging (dev). Your game must match the protocol to join, and Steam applies that update.
Is Rust Staging (dev) up, and how steady is its uptime?
The current status is offline for Rust Staging (dev), with the last sighting 28 hours ago. 9% uptime over the last 7 full days, equal to 15 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.
Tags
Which meanings do the tags on Rust Staging (dev) carry?
Tags from Rust Staging (dev), as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Staging (dev)?
Among the Rust Server Analytics lists Rust Staging (dev) fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Rust Staging (dev) hold in the server rankings?
The seven-day player-hours rank for Rust Staging (dev) is #8,122, inside the top 36% of all ranked servers.
At what level does Rust Staging (dev) run its population?
Rust Staging (dev) is offline at this refresh; the last contact was 28 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 20:00 UTC with 1 players.
Settings
How is Rust Staging (dev) configured, and what rules apply?
Gather rate is not mentioned in the name of Rust Staging (dev). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust Staging (dev): which one is it?
Rust Staging (dev) uses a procedural map, which the game generates.
How to join
What is the way onto Rust Staging (dev)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.64.144.83:16347.