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Drill-through Server detail

My Test Server

Offline 62.165.208.187:28015 checked 45d ago

Drill-through
FilterServeris My Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,060 no region published
Last wipe 48d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 486 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 401 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 161 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does My Test Server wipe?

Too few wipes on record for My Test Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 48 days 18 hours ago the current world was made.

Server details

In which region does My Test Server sit?

No region appears in what My Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 62.165.208.187:28015 is its address.

What Rust build does My Test Server run?

On Windows, My Test Server runs Rust network protocol 2633 and build 163493. The protocol has to match before you can join; Steam updates it automatically.

How reliable is My Test Server, and is it online now?

Last seen 45 days 18 hours ago, My Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on My Test Server carry?

The game's server browser reads the tags My Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163493 (Build): Build number 163493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Test Server?

Among the Rust Server Analytics lists My Test Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Test Server hold in the server rankings?

On player hours over seven days, My Test Server ranks #13,060, within the top – of ranked servers.

At what level does My Test Server run its population?

The last sighting of My Test Server was 45 days 18 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does My Test Server use?

The name of My Test Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.

The map on My Test Server: which one is it?

My Test Server uses a procedural map, which the game generates.

How to join

How can a player join My Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.165.208.187:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163493
Build Build number 163493.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.